Depending on the setting, this could be an ogre, an ape, or an ogre ape. (Or a half-giant, or a goliath, even a really brawny barbarian. Any big guy/gal, really.) It has a touch of James Young's barbarian, SaltyGoo's ogre and Skerples' brawler.
Ogre Sitting by vshen |
Language: dialect basically unheard of Around Here
Items: loincloth, greatclub (d10)
Skills: Astrology, Cooking, Fishing, Herb Lore
A: Unconquered, Half-Naked
B: choose one of Commanding Roar or Powerful Presence
C: Unbreakable
D: choose one of Silverback Punch or Withstand
Unconquered
You are an eight foot tall slab of muscle.
Your unarmed attacks deal d4 damage. Double your base maximum HP.
This probably requires a bit of an explanation. In my current ruleset, you have base HP based on Constitution and extra HP from class levels. So if your rules have for example Meat and Grit, double the Meat. If nothing like that is applicable, maybe step up their hit dice, or simply give them +2 HP per level?
Half-Naked
You are immune to the negative effects of weather and hypothermia.
Commanding Roar
Once per encounter, you can give a one-word command to a humanoid that is smaller than you. It can choose to fall prone instead of obeying the order.
Powerful Presence
At the start of each round, you can decide how creatures smaller than you react to you: They either avoid fighting you unless there is no other choice, or they gang up on you, ignoring your teammates.
Unbreakable
Once ever when you would die, instead regain full HP and gain a cool scar.
Silverback Punch
Once per session, you can knock anything unconscious. This can be used even against things like golems or doors, where unconsciousness should be interpreted liberally.
Withstand
Once per session, completely ignore an attack or effect. If it would normally continue further, you also shield everyone behind you.
This negates secondary effects too (If a trap swings a huge stone hammer at you and you withstand it with your face, you also won't be knocked back.), but may not help much against ongoing effects. (When splashed with liquid flame, you can withstand the initial damage, but you will still be on fire.)