Showing posts with label books. Show all posts
Showing posts with label books. Show all posts

1 December 2024

The Three Tombs of Words

There are three Great Books, artifacts of prodigious power that are hidden and protected in three corners of the world. Each one is capable of changing the world.
 
Book of Void by AppleSin
  

The Book of Names

The book contains the three names of every being that lives, lived and will live.
  • Given name is the first name that a creature was ever granted or referred to with. It holds a mystical significance in many rituals. Especially magic users are careful to keep their given name a secret, while devils and the Folk will gleefully buy them.
  • Taken names are any names, nicknames or titles that a creature is/has/will use, no matter how obscure.
  • True name is the cornerstone of one's identity, the true self. Mastering one's true name unlocks great power, but if anyone else finds one's true name, they gain power over them.
Not only can the Book be used to learn the names of any being, it can also be used to erase names. When a given or taken name is erased, it fades from the memories of the whole world. All deeds and misdeeds will be forgotten. But when a true name is erased, that person's identity will fade. They will, slowly and torturously, become a Blank, a being without history, purpose or fate. An unperson.

The Book is located in a great underground library in the Steel Mountains. A lost dwarven dynasty had dug deep halls into the mountains and filled them with endless knowledge in the form of books and scrolls and tablets from all over the world. The dwarves have mostly disappeared, but the scholars they invited to their library remain. And deep within the library, hundreds of floors below where any normal scholar dares to delve, where the books cease and only endless wards and traps and guardian golems are present, is a vault of curse-rock holding the Book of Names.

The Book of Years

The book contains the whole of the past, the present and the future of the world. It can all be changed. A change in the future becomes a prophecy, a fixed point in time that will come to pass. But changing the present or the past is more complicated. The minds of people are rarely completely changed, and many historical events have a lot of inertia, so things will happen similarly anyway. But if the change is large enough, a bit of the world might change without the rest of the world following suit, resulting in paradoxes like ancient civilisations who were always there but no one remembers, or an event that everyone remembers but there are no physical signs of it, or people who have no parents, etc.

The book is found in a small shrine in a beautiful oasis deep within Utabi, the Red Desert. A magic circle around the oasis displaces it to infinity, making any journey to the oasis impossible.

The Book of Laws

The book contains all the Laws of the universe, physical and metaphysical. Rewriting it can fundamentally change the world, or destroy it with a single stroke of a quill.

The book is said to be protected by a whole pantheon of forgotten gods somewhere in the sunken continent of Kal Cher. Maybe.

 
How do you actually use these books in your game? You don't, or at least not the whole books, unless you wish to destroy the setting. But a single page, somehow stolen and lost?

d6 Book Hooks
  1. The old king is dead and his heir is about to be crowned. The heir is the last one of the dynasty, the only royal remaining in the country... Wait, but what about all the cities that had been ruled by... nobody for years? And the statues that depict people no one remembers? And who is this guy in lavish clothes, begging you to help him, because he doesn't know who he is and why does he have this signet ring?
  2. A single page from the Book of Names is available at the next Black Auction. It contains true names of the four most powerful gods of this continent, among others.
  3. The Loyalists have been running the kingdom ever since the unsuccessful uprising. The Rebels have fought failed to ensure prosperity for all, but there is still a long way to go before the rightful powers could even begin to be threatened by the Rebel scum.
  4. A rumour about a "scroll of prophecy", in fact a page from the Book of Years, sends every faction into a deadly race to find it first and write their own bright future.
  5. A lich is looking for a scrap of paper that apparently contains one clause of the Laws of Magic. She wants to change them to suit her whims.
  6. A benefactor of the party has fallen into a rabbit hole of conspiracy theories that claim that a Law has been recently rewritten and reality was changed. Why? By whom? And while some of the conspirators want to change everything back as it was before, a growing portion of them want to keep the changed Law...

30 December 2022

Books I've Read in 2022

The one good thing about a daily commute is that I have between an hour and two each day just for reading.

Unfortunately, I've only got the idea of writing down everything I'm reading in August, when I realised that I've been reading Ward for so long that I don't even remember which book I've read before it and when. Therefore the list only contains books since August. But speaking of Ward...

Fiction Books

John C. McCrae: Ward

This superhero web serial is 1 944 784 words long, so I might have actually been reading it since the beginning of the year. And it's worth it. Along with the first part, Worm, it is an incredible study of characters and their motivations, as well as creative powers and power uses. If you read it, you will probably start to question whether you even like other superhero media at all.

Tad Williams: Stone of Farewell

This is the second book in the Memory, Sorrow, and Thorn trilogy, so I've started reading this book series a bit out of order. My excuse is that I've found it in the free books shelf at a train station before a long journey. Anyway, I quite liked this Tolkien-esque story but I have yet to procure the other two books for myself.

Martina Šrámková: Doba krkavců (Season of the Raven)

A dark fantasy about an ex-witch who tries to live a normal life, but cannot escape her past of a royal assassin. I'll return to it shortly.

Vladimír Šlechta:
Krvavé pohraničí (Bloody Borderland)
Vladimír Šlechta: Krvavé pohraničí: Šílený les (Forest Gone Mad)
Vladimír Šlechta: Krvavé pohraničí: Orcigard

A loose series of books which share the location and world events, but none of the protagonists. All of them also read a bit like D&D adventures and could easily be adapted into a campaign.

One thing I'm noticing about Czech fantasy is that it's very dark, all of it. The protagonists generally eke out a victory in the end, but usually at an unreasonably high price, while the world keeps slowly turning to the worse.

In Season of the Raven, Jadwiga manages to save the duchess from painful death and her town from total destruction, but she is forced to seduce and kill again, something she has been running from for years. Also the once blooming economy of the duchy is basically gone due to the machinations of the big bad, and it's far from certain that the duchess will be able to regain control of the fanaticized populace.

In all of the Bloody Borderland books, the protagonist achieves a personal victory, but the world is worse off in the end. Bonus points for Orcigard, which is a prequel with a cast doomed by canon, so the "Everybody lives!" ending is rather bittersweet.

Another example might be Na ostřích čepelí (On the blade's edge) by Miroslav Žamboch, which is another author I like. The protagonist manages to get the settlers to their destination, except about half of the settlers are dead, the way back to civilization is destroyed, so they are completely on their own, and the love interest dies.

I don't think that any translations are available, though, so you will have to take my word that the books are worth the read.

Derek Landy: Skulduggery Pleasant: Resurrection
Derek Landy: Skulduggery Pleasant: Midnight
Derek Landy: Skulduggery Pleasant: Bedlam
Derek Landy: Skulduggery Pleasant: Seasons of War
Derek Landy: Skulduggery Pleasant: Dead or Alive
Derek Landy: Skulduggery Pleasant: Until the End
Derek Landy: Tanith Low in... The Maleficent Seven

Derek Landy is hilarious and very intelligent, as he never fails to remind the readers in his dedications. To his credit, he's right. ;)

His books are very funny, but also dealing with topics like PTSD, addiction, religious fanaticism, discrimination and racism, or shitty parents.

The books are actually so full of clever jokes and light-hearted snark that one might not notice the darkness creeping in until the heroine is suddenly day-dreaming about getting high the second she comes home, the author avatar has to be mercy-killed because he suffered a fate worse than death and the bad guy keeps winning. Then the protagonist switches sides and works with the bad guy, and then the world actually ends. Then it ends again, in an even worse way.

Yeah, I'm not sure why this series is apparently printed as children's books.

What I wanted to say by these long paragraphs is that the whole Skulduggery Pleasant series is great and you should go read it.

Gaming Books

Andrea Sfiligoi: 4 Against Darkness
Andrea Sfiligoi: 4 Against the Abyss

A solo game with wonderfully light ruleset that will let you play quickly and with a single d6. Though the rules are completely different, the feel of the game is like you were running an old-school D&D dungeon crawl.

If you're looking for a combat-based solo game rather than a narrative one, this one is surly a top choice.

Wizards of the Coast: Dungeons & Dragons 5e: Player's Handbook

I will also have to get the Game Master's Guide...

Swen Harder: Reiter der schwarzen Sonne (Knight of the Dark Sun)

A massive gamebook I've got for Christmas. Very nice so far!

24 February 2019

What's on the Shelf

There should be more in a wizard's library than just their spellbook. What about more than 1500 books on magic?


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