combinade(s); hand arms that are a clever combination of a melee weapon and firelock. The firing mechanism on most combinades is an improved wheel lock, being more sturdy than a flintlock, and able to take the jars that come when the weapon is used to strike at a foe. Added to this, the lock mechanism, trigger and hammer are usually protected by gathered bands of metal, a basket much like those protecting the hilts of many foreign swords. When edges and bullets are treated with [alchemical poisons], combinades become very effective monster-killing tools.
|A firelock falchion.|
boltarde(s); a combinade made of the bringing together of a halberd and two wheel-lock pistols formed as part of the shaft, one short barrel on either side of the axe-and-spike head. The wheel locks are fired by means of triggers farther down, just above the rondel that protects the hand. Shallow grooves run down the middle of the blade to allow the ball to fly unhindered. An invention of the Sebastians, it is unwieldy but highly effective in the right circumstances, although boltardes have not gained much popularity in the Haacobin Empire.
|A double-barrelled punching dagger.|
Dare you imagine anything more awesome?
|A gun-buckler grants both +1 AC and can be shot.|
A combinade can combine any melee weapon with a firelock, and be used as either. While pistol-combinades are the most common, larger weapons (especially halberds) can include a musket instead. If you wish to buy one, they are priced at double the price of the more expensive constituent weapon (generally the firearm), or triple for double-barrelled combinades.
Additionally, all combinades can perform a special attack: When you strike in melee, you may also pull the trigger as a part of the same attack. Should you hit with the attack, you do both the melee and firelock damage. Should you miss, your shot is wasted.
|A pair of wheel-lock daggers.|