Not all curses are curses at all.
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| Artist unknown, found on Pinterest. |
This is a curse class, meaning that if you satisfy its Quest with no template slots left, you lose your latest template and gain Were A instead.
Quest: Survive being injured by the bite of a Were.
Hit point loss does not count, only an actual Wound. As my players are already all too aware by now, even getting injured by the tooth from a long-dead Were's skull does count.
Items: nothing but bloodied rags
Skills: Animal Senses and one of Man-Hunting, Intimidating Growl, Scent-Tracking, Wilderness Survival
Per template: +3 hp
A: Slave to the Silver Moon, Moon-Maddened Metabolism
B: The Beast Unchained, The Moon Painted In Blood
You may advance to further templates only once you gain moon-silver tattoos to bind you protean powers.
C: choose two Moon-Gifts
Δ: gain another Gift when you devour the heart of a Were who possessed such a Gift
Slave to the Silver Moon
You are poisoned by silver. Silvered weapons deal +d8 damage to you and prolonged touch of silver negates all effects of this class except for Slave to the Silver Moon, plus causes disadvantage on all tests due to searing pain.
Please keep in mind that silver coins are quite common. Wear gloves.
You are bound to the Silver Moon. During the three nights around a full moon, make a Will save with a -1 penalty for each month that you have successfully staved off the transformation, or transform into a rabid beast until dawn. During this time, you are an NPC controlled by the GM.
Moon-Maddened Metabolism
All of your bodily processes are on fast forward. Gain:
- +2×[templates] to saves against poison and disease, and
- DR [templates], pierced by silver.
Human food can no longer fully satisfy you; gain no Comfort from it, no matter how tasty it might be. However, each day you may gain Comfort equal to the highest HD of a creature whose flesh you have eaten raw and still warm with their fading life.
The Beast Unchained
You have tangled with your beastly urges and came up on top.
Sidebar: Willpower (wp) is basically mental hp or sanity, decreased by stress rather than damage. Once you run out of wp, you start freaking out and may gain Vice if you take further stress. I should post the full rules one day.
As a full-round action, you can take d4 stress and transform into your beast form. As long as your stress is lower than or equal to your Will, you retain control even in animal shape and can return to human form at will as a full-round action. Otherwise, you become a rabid beast. You still must transform for the full night of the full moon, but may retain control.
While in your beast form, you gain unarmed attacks based on your animal shape and may have other abilities such a creature would possess. There are Were-variants of most mammals, many reptiles or birds, and few other animals.
For example:
- Wolf or Fox: bite 2d4
- Bear or Tiger: claw/claw 2d6, bite d8
- Boar: tusks d12
- Horse or Doe: kick d8, fast
- Cat or Rat: scratch d2, sneaky
- Raven: peck d2, flight
- Crocodile: bite d12, swim
- Serpent: bite d4 poison
Your hit points and characteristics do not change when you transform, but your actions are limited by your new form. You cannot speak, use items or wear armour, unless your form has the vocal chords, opposable thumbs or armour fitted to do so. You also drop your equipment and inventory when you transform.
You can pass as a totally mundane animal in your beast form, unsuspicious in its natural habitat, and can communicate with other animals of its kind.
The Moon Painted In Blood
When you transform into beast form while in moonlight, regain full hp.
When you transform back into human form, all Wounds you have suffered while in beast form get better. This even lets you reattach lost limbs, if they can be held to the stump during transformation.
Should you still lose a limb, you can consume one week's worth of food (or a large, fresh corpse) to regrow it over the course of a day. This does not apply to body parts lost to silver or mutation.
This is my replacement for the commonly used per-round regeneration, which I have always found too fiddly and aggravating to track.
Moon-Silver Tattoos
Intricate designs inked with an addition of pure powdered moon-silver, a badge of status and an anchor of your identity against the maddening tides of your ever-changing flesh. Creating such tattoos is an arduous process, and painful for the subject. This delicate and dangerous work requires permanently poisoning a Were with just enough silver to subdue their curse, but not enough to cause life-threatening complications.
The tattoos seem to shift or flow when viewed closely. How do yours look?
You may not gain any Moon-Gifts unless you have a set of moon-silver tattoos. Or rather, if you gain any Moon-Gifts without them, you will permanently transform into a ravenous moon-behemoth on the next full moon.
At will, you may hide your tattoos or make them shine with faint moonlight. They will always flare up when you transform, though.
Note: Your beast form can be no more than one size category larger or smaller than your human form, unless you have Mouse-or-Mountain Technique, and must be a living animal or person, unless you have Taste of Divinity Method. You only gain the natural abilities of your form, not any learned abilities.
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| Mild-Mannered Librarian from Magic the Gathering |
And now for the d20 Moon-Gifts:
1. The Sacred Blood-Hunt
Under the light of a full moon, you can embark on a ritualistic hunt. Choose one animal or person. If you can kill the target yourself (indirect attacks like poison are acceptable) and devour their heart before the sun rises, you will learn how to assume their form. There is no limit to how many forms you can learn in this fashion, but you can only hunt one creature per night.
Your forms are specific. You do not gain the form of a horse, but rather of the horse that you have hunted.
Your forms are specific. You do not gain the form of a horse, but rather of the horse that you have hunted.
2. Lifeblood of the Hummingbird
When you devour a freshly slain creature, you may assume its shape. You lose access to the form once you transform back.
3. Mouse-or-Mountain Technique
You can transform into creatures of any size, if you can gain such a form.
You also permanently learn any forms that you are polymorphed into.
4. Taste of Divinity Method
You can transform into creatures of any type, if you can gain such a form.
You also no longer age.
5. Changing Plumage Mastery
You can choose to hide your equipment and inventory Elsewhere while in beast form, rather than having it fall to the ground.
When you return to human form, you may transform your mundane clothing into any style of your choice. Armour, winter garb or other clothes with mechanical effects cannot be affected.
6. Red Ran the Rivers
As you transform into beast form, you may choose any die from d4 to d12. You and all nearby combatants deal that die of extra melee damage until the end of the encounter.
7. Red Rage Rebirth
When you would die in human form, instead transform into your beast form and go on a mindless rampage, unable to distinguish between friend and foe.
When you would die in beast form, instead transform into an unconscious and bleeding (but still barely alive) human form.
Remember that you may not transform while poisoned by silver.
8. Red in Teeth and Terror
No one can remember you transforming or link your human and beast forms together. This does not apply to creatures immune to fear or protected by magic.
When you would strike a killing blow, you may instead scar the target. Such target will forever feel overwhelming fear towards you, no matter your current form. Any intimidation you would attempt against them counts as a critical success.
9. Flesh Like Quicksilver Practice
You can transform as a half action.
You can also transform into any smaller form you possess as a reaction when attacked, avoiding the blow.
10. Inconspicuous Feral Lifestyle
While in beast form, your mind reads as that of a normal animal and you do not detect as magical in any way. In addition, transforming grants you a bonus save against any mental effects currently affecting you.
11. Beast-Man-Beast Method
You only take 1 stress to transform. In addition, you can take d4 stress to ignore any transformation-like effect - polymorph, petrification, etc.
12. Mudra of the Half Moon
You can stop your transformation mid-way, assuming a hybrid form. You will have access to all your beast form's abilities while retaining your vocal chords, opposable thumbs, etc.
13. Mudra of the Ever-Changing Moon
While in moonlight, gain a swim and climb speed equal to your normal speed, take half falling damage and leap up to your speed with a running start. Your body is always slightly shifting to facilitate your movements.
14. Inexorable Wolf's Pace
You can run really fast (+4 Movement Speed), no matter your form. While in beast form, you also always move slightly faster than someone who is running away from you.
15. Blood Moon Medicine
When you feed your blood to others, you may also transfer your hp to them. Any hp over their maximum become temporary.
16. Mind-Shattering Howl
As you transform into beast form, you may let out a terrifying howl, screech, etc. All enemies that hear it test Morale.
17. Pet-on-Lap Misdirection
Once per session when you are not present in a scene, you may reveal yourself to have been one of the animals or non-named background NPCs "all along", as long as you have a fitting form.
18. Blessed Moon-Silver Inoculation
While your moon-silver tattoos are not hidden, silver no longer affects you in any way. In addition, your bonus to saves also applies against mutations.
19. Invulnerable Skin of Moon-Silver
While your moon-silver tattoos are not hidden, resist all non-silver damage.
20. Choose any appropriate canine Gift.








