This is the reaction table I'm currently using. It works reasonably well. The results should be interpreted liberally.
2d6 | Reaction |
2 | Hostile. Attacks immediately, why? (d4) Desperate/rabid/hungry/ensorcelled. |
3-5 | Aggressive. If the party is surprised, it's an Ambush. Otherwise (d4):
- Attacks to drive you away, giving a chance for retreat. Guards something?
- Demands bribe/food/items to let you leave. Will only attack if you seem weak, though.
- Retreats but stalks you until an opportunity presents itself to attack with advantage.
- Tries to capture you if at all possible.
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6-8 | Animals try to avoid you, but intelligent creatures are (d6):
- Untrustworthy. Will try to cheat you. May behave friendly at first.
- Antagonistic. Mocks and hurls abuse, but will not attack first.
- Uninterested. Ignores you unless bothered, tries to get rid of you as quickly as possible.
- Unaware. (d4) Distracted/sleeping/in a hurry/just really oblivious.
- Afraid. Flees if possible, otherwise at first opportunity. Afraid of something else?
- Bored. Wants to chat. Not willing to do anything or go anywhere, though.
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9-11 | Friendly (d4):
- Wants to trade items or gossip.
- Wants to join you as a mercenary or follower, or wants you to join them as a comrade or servant.
- Offers a challenge of (d4) martial might/magical prowess/riddling wits/drinking skills.
- Offers food and shelter. (d4) Tipsy/lonely/horny/just really generous.
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12 | Quest! Intelligent creatures are (d4) in danger/in need of something/lost/sick or injured. Unintelligent are (d4) in danger/trapped/ensorcelled/sick or injured. |
If you wish to only make a single roll, you can also use 3d6 instead, though this will make modifiers less relevant and the first and last few entries much less likely to occur.
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Friendly, offers food and shelter. by Bing Image Creator |
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