8 December 2019

Magical Trinkets

 
d50 Trinkets
  1. A golden coin that has your face on it, along with the name of the current local ruler. The face changes with the ownership of the coin, and the name with geopolitical location.
  2. A two-handed sword that streak anyone it hits with copious amounts of fake blood, but never deals damage.
  3. A pair of trousers that make you translucent and intangible up to your waist. And yes, you can kick ghosts.
  4. An onyx necklace that turns your shadow large and monstrous. During the night of a new moon, you become a massive monster with a human shadow instead.
  5. A disguise kit which makes anyone it's used on believe that they absolutely cannot be recognized.
  6. A coral ring that makes you grow and shrink with the tides.
  7. A pocket watch that makes you and everything on your person age backwards (at normal rate).
  8. A jester's cap that makes you flip a coin instead of rolling any d20. Heads means critical success, tails means critical failure.
  9. A statuette that turns into a loyal henchman during night. Anything he carries when the morning comes becomes a part of the statuette until the next dusk.
  10. A carnival mask that turns you and everything on your person invisible, except for your skeleton.
  11. An invisible and silent suit of plate mail. It's still quite cumbersome.
  12. A hand mirror that does not reflect the holder. Great for spying what's behind your back.
  13. A shark tooth necklace that makes you treat air as water - you cannot breathe it unless you can breathe water, but can swim through it.
  14. A dried monkey's paw that lets you use a wish at the cost of your life.
  15. Top hat of holding with a rabbit skeleton, a deck of cards and some colourful scarves inside.
  16. A choker that makes your head detachable. If taken off while your head is not on your shoulders, well...
  17. A ruffle shirt that makes everyone believe that you're their very distant relative.
  18. A book that, when you start reading it, transports you 1d6 hours into the future. You can never quite remember what was it about.
  19. A chess board that makes every game end in a draw.
  20. A card deck that makes each person always draw the same card.
  21. A wizard's staff that actually blocks anyone touching it from casting spells.
  22. A teacup that turns anything poured inside into strong acid.
  23. A bear fur cloak that, when worn, makes everyone believe against all evidence that you're a bear.
  24. A doll that, when carried on your person, makes you look like a small child.
  25. A doll that makes anyone who picks it up believe it's their baby.
  26. A lute that makes everyone who would hear it deaf for as long as it's played.
  27. A bedroll that makes you sleep peacefully until morning. Nothing can wake you up as long as you are lying on the bedroll.
  28. A tankard that makes anyone drinking from it dead-drunk after a single gulp, no matter what's inside.
  29. A piece of broken statue. As long as you have it, you can speak, read and write in an ancient, long dead language, but in no other languages.
  30. A pebble that behaves as if it was a boulder.
  31. A set of posh clothes that force everyone to be polite to you. Hostile creatures will still try to kill you, just politely.
  32. A rusted iron ring that makes salt water constantly pour from your mouth.
  33. A matchbox that never runs out of matches.
  34. A sheet of expensive letter paper. If you show it to someone, they will see an invitation to an event you're trying to get to.
  35. A pair of boots. If two different people wear one each, they can swap places no matter the distance.
  36. A potion box of small bottles. Each bottle holds a different weather that can be released from it.
  37. Demon lord in a bottle. Will threaten and demand, but cannot do anything if not released. Very dangerous if released.
  38. A recipe for a cream pie that deals 1d8 acid damage on hit.
  39. A wand that can shoot limitless number of illusory, harmless fireballs.
  40. A bridle that transforms anyone into a horse for as long as they wear it. They retain their intelligence, but cannot speak.
  41. A traveller's cloak. You teleport into a seemingly endless, featureless desert for as long as you wear it.
  42. A loincloth that prevents any negative impact of cold or hot weather if worn as the only piece of clothing.
  43. A helmet that makes the wearer experience zero gravity.
  44. A haunted helmet. As long as you wear it, you loose your normal class and instead become third level Fighter*.
  45. A cloak permanently covered in grease. Waterproof and extremely slippery.
  46. A leather armour that, when worn, shunts your torso to a pocket dimension. Your limbs and head are not affected and behave as if there was not just empty space in between them.
  47. A ring that makes your arm grow gigantic.
  48. A striped shirt that makes everyone think you're an infamous criminal. Bad around guards, good for infiltrating a villainous organization.
  49. A woollen blanket that is completely impenetrable to magic.
  50. An L-space manifestation in the shape of a book. Every time you open it, it's a random different book.

*) Assuming GLOG rules. You might want to bump the level up for other systems.

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