As suggested in a previous post, wizards often breed a single spell into many dissimilar forms. Sometimes the breeding offers nothing more than a variety of appearances, but skillful spell-breeders can subtly tweak and alter the spell over several generations until they can gain a very different effect.
While stone to flesh or rock to mud are a staple of any wizardly library, more rare and strange version of this spell have been bred. Maybe the sorceress whose tower your players just burglarised had one in her spellbook?
Many of the material combination below can cause damage on use. As a rule of thumb, they either deal [sum] damage at once, or [dice] damage per round. All other effects are better left to the GM to adjudicate.
While stone to flesh or rock to mud are a staple of any wizardly library, more rare and strange version of this spell have been bred. Maybe the sorceress whose tower your players just burglarised had one in her spellbook?
Many of the material combination below can cause damage on use. As a rule of thumb, they either deal [sum] damage at once, or [dice] damage per round. All other effects are better left to the GM to adjudicate.
I rolled fruit to gold. |
Transmute [Material] to [Material]
R: 30'; T: any; D: concentration, up to [sum] minutes
You transmute a material into another material. If [sum] is 12 or greater, you may choose to make the duration permanent.
With 1 [die], you may transform a handful of material. With 2 [dice] a bucket, with 3 [dice] a tub, and with 4 [dice] a waggon.
Roll twice on the d100 table below to find which material you can transmute into which:
R: 30'; T: any; D: concentration, up to [sum] minutes
You transmute a material into another material. If [sum] is 12 or greater, you may choose to make the duration permanent.
With 1 [die], you may transform a handful of material. With 2 [dice] a bucket, with 3 [dice] a tub, and with 4 [dice] a waggon.
Roll twice on the d100 table below to find which material you can transmute into which:
- acid
- adamant
- aether
- air
- alcohol
- ash
- blood
- bone
- bread
- candy
- clay
- cloth
- coal
- copper
- coral
- crystal
- dark matter
- drugs
- dust
- ectoplasm
- electricity / lightning
- fart
- feathers
- fire
- flesh
- food
- fossil
- fruit
- fungus
- gas
- gems
- glass
- glue
- gold
- grease
- gunpowder
- hair
- honey
- horns
- chitin
- ice
- illusion
- ink
- iron
- ivory
- lava / magma
- lead
- leather
- light
- lye / chemical base
- mercury
- milk
- mithril
- mud
- nails / claws
- paint
- panacea
- paper
- petroleum
- plants
- plastic
- platinum
- poison
- porridge
- quintessence
- raw magic
- rot
- rubber
- saliva
- salt
- sand
- seashell
- shadows / darkness
- silk
- silver
- skin
- slime / ooze
- smoke
- snot
- snow
- soil
- steam / fog
- stone
- sulphur
- sweat
- tar
- tears
- teeth
- tin
- uranium
- urine
- vacuum
- vermin / insects
- vodka
- void
- vomit
- water
- wax
- wine
- wood
Wizards never know when to stop, so of course there were some who attempted to breed transmute spells capable of ever stranger changes. Eventually, they ran out of physical materials and tried to change the metaphysical.
Here is a bonus table of d20 metaphysical qualities than also can be transmuted:
Here is a bonus table of d20 metaphysical qualities than also can be transmuted:
- anger
- boredom
- death
- disgust
- envy
- hatred
- joy
- life
- love
- lust
- memories
- music
- pain
- serenity
- shame
- silence
- sorrow
- surprise
- terror
- trust
Hey, I really like this! I did a similar one around the same time (system aside), but I really like they metaphysical qualities table.
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