I like grenades. They are like sci-fi fireball, but with the added benefit of being consumable - and consumable items make great treasure, because the players will never stop being excited about finding more.
Anyway, here are some grenades.
d20 Grenades
- Fragmentation grenade: Deals 3d6 slashing damage in 3 m radius, plus Save or bleed for 1d6 turns.
- Incendiary grenade: Deals 3d6 fire damage in 3 m radius, plus Save or catch aflame.
- Flashbang grenade: Deals 2d6 sonic damage in 3 m radius, plus Save vs blind and deaf for 1d6 turns.
- High-explosive grenade: Deals 4d6 blast damage in 10 m radius.
- Antimatter grenade: Deals 4d10 blast damage in 3 m radius.
- Resonance grenade: Deals 3d6 sonic damage in 3 m radius. All fragile objects are shattered.
- EMP grenade: Deals 3d8 damage to all electronics in 10 m radius.
- Psionic grenade: Deals 3d6 psychic damage in 3 m radius, of 3d8 to psionic creatures.
- Implosion grenade: Targets in 3 m radius are violently pushed together, taking 3d6 crushing damage.
- Phase shift grenade: Targets in 3 m radius are shunted to an adjoining dimension.
- Goo grenade: Fills 3 m radius with sticky, quick-hardening foam. Save vs Strength is required to break free.
- Smoke grenade: Fills 10 m radius with thick smoke. Makes sight and breathing difficult.
- Laughing gas grenade: Fills 10 m radius. Save vs stun for 2d6 turns.
- Tear gas grenade: Fills 10 m radius. Save vs blindness for 2d6 turns.
- Sleeping gas grenade: Fills 10 m radius. Save vs sleep for 2d6 minutes.
- Normality gas grenade: Fills 10 m radius. Psychic powers and extradimensional occurrences are blocked in the gas.
- Pesticide gas grenade: Fills 10 m radius. Plants, fungi and vermin take 1d6 damage per turn in the gas.
- Caustic gas grenade: Fills 10 m radius. Creatures and structures take 1d6 acid damage per turn in the gas.
- Coolant gas grenade: Fills 10 m radius. Creatures take 1d6 cold damage per turn in the gas. Water is frozen.
- Neurotoxic gas grenade: Fills 10 m radius. Living creatures take 1d4 Intelligence damage per turn in the gas.
Thrown range of a grenade is 15 metres, while with a grenade launcher, it can be shot as far as 150 metres.
Gas in open areas is generally dispersed by wind within 10 minutes.
These are great. Adding them to the grenade subtable one of my fairy-tale forest vendors has.
ReplyDeleteSuddenly I'm reminded of the exotic sci-fi arsenal of 2000 AD's Strontium Dog Johnny Alpha. He had some pretty fancy grenades too!
ReplyDelete