1
I like d100 rolls, even though I mostly ever play with d20 systems. You encounter percentages every day in your life and thus can gauge your chances at a glance, while a d20 roll can be trickier. I mean, what's easier to immediately grasp - a plain d20 against DC 16, or a percentage roll against 25% odds?
Then you add bonuses to the mix
- Roll against DC 17 with +3 bonus.
- Roll against base 65% skill with -30% difficulty adjustment.
and d100 is much easier to understand.
2
I like 3d6 stats, probably because I mostly ever play with d20 systems. They are so deeply ingrained in my mind that when I see something like Strength 58%, I just don't know what to do with that. It doesn't look right, I want my attributes in the 3-18 range. And yes, that is nothing but personal preference, but so is any other discussion of a gaming system.
3
I like attribute checks. Skill systems and all are great, but what if you suddenly get a corner case that doesn't fit under any of your carefully defined skills and you don't want to pluck a DC out of the thin air? Plus you can use them in place of specialized Saves, where they make a lot of sense - rather than some nebulously defined Save vs Magical Devices, roll against Dexterity to dodge the ray, or against Endurance to tank it.
And here's the conundrum - how to make my flights of fancy fit together into a coherent system? They are pretty disparate bunch, after all. Yet I might have a possible solution (aside from telling myself to go and do something more productive).
Use your normal 3d6 attributes, but when you wish to attempt a stat check, multiply the attribute score by a number corresponding to the difficulty of the task from the table below. This gives you a percentage chance of your success, and also gets rid of any further adjustments, as they should already be taken into consideration when deciding the difficulty.
We are still somewhat "plucking a DC out of the thin air", but I believe it's easier to say that a task is challenging than coming up with a DC 14 to beat. So guesstimate the difficulty, multiply the attribute and you have a percentage chance of your success:
Difficulty | Multiplier | With 8 in Stat | With Average Stat | With 16 in Stat |
---|---|---|---|---|
Easy | x7 | 56% | 73.5% | 112% |
Normal | x5 | 40% | 52.5% | 80% |
Challenging | x4 | 32% | 42% | 64% |
Hard | x3 | 24% | 31.5% | 48% |
Heroic | x1 | 8% | 10.5% | 16% |
Easy: An average person can do this reliably and somebody skilled shouldn't even need to roll in the first place.
Normal: A toss-up for normal people.
Challenging: This is where the inadequate will start to really struggle.
Hard: A toss-up for talented people.
Heroic: This is a d100 roll under the basic attribute score. At the very, very best, you will have a 1-in-5 chance, and that's only with game-breaking stats. An average person can cross their fingers and pray, yet even those truly gifted will most likely fail.
Your average 3d6 attribute will have a score of 10.5, so a normal task will have a 52.5% chance of success. I can live with that little extra bonus over equal odds.
by Mateusz Mańka |
Q: Hey, you claimed this will be easy and intuitive, then suddenly you want us to solve math?!
A: Well yes, but it's simple math!
Q: Aren't the chances a little low? For an average character, a normal task is 50/50 and an easy task has just under 75% chance of success?
A: Let's take for example Lamentations of the Flame Princess for comparison, shall we? A 1st level Fighter will have +1 to hit, and attacking an unarmoured opponent (AC 12) should be a normal task for them. They will have exactly 50% chance of a successful hit, so I'd say my percentages are not that far off.
Funny how the chances don't look so good, yet nobody bats an eye to roll a d20 against such odds.
I guess you'd most likely pre-calculate all of the stats at the various difficulties?
ReplyDeleteI don't think that's really necessary, this kind of multiplication can be done on the fly.
DeleteVery thoughhtful blog
ReplyDelete