22 July 2025

Class: Really Twitchy Hare

They call themselves Tu'er Ye, but are better known as Harelings, Harengon, Rabbitfolk, Tabbits or Al-mi'raj. They are few and rarely encountered. Their burrows are hidden in the deepest forests and never allow outsiders in. They love to gather knowledge and devote themselves to the search for truth - perhaps because they have lost their own truth.

There are multiple conflicting histories of the Tu'er Ye, each burrow usually subscribing to one version of their racial genesis:
  • They were created by Dark Lady Ta-tiki-tekh-uata as a more exciting prey for her wild hunts.
  • They are the chosen warriors of the Moon Rabbit, a god slain in an ancient war, and shall await his glorious return.
  • They were once simple rabbits who made an unwitting covenant with fey forest spirits, gaining sentience.
  • They are closely related to the mutated ratlings and their Horned Lords. This is a shameful secret and should never be revealed.
  • They have escaped from an alternate timeline where rabbitfolk are the norm, not humans.
  • They are just a boring evolved animal, like humans.
  • All of the above are true for at least one burrow. Tu'er Ye are subject to a strange phenomenon called "lapinisation", being coincidentally recreated again and again.
And there are probably many, many more.
 
From Armello.

 
This is a racial class, so its template A can only be gained during character creation.

Quest: Learn at least two secret histories of the Tu'er Ye.

Language: Usagi, a language whistled at high frequency. If a person who does not know this language hears it, they may mistake it for the sound of birds chirping. There is no written form of Usagi.

Skills: (d4) Decipher, Hide, Overhear, Storytelling

Age: Tu'er Ye are considered adults at the age of 10 and their lifespan is about 50 years. However, many adventurous Tu'er Ye run from home to travel the world as young "teenagers" - about 5 years old.

A: Leporine, Hare-Trigger
B: Lucky Footwork, Bunny Hop
C: Panic Attack

Leporine
You are a bipedal lagomorph, thankfully with opposable thumbs.

You are pretty small - about 3 feet. You have half carrying capacity and many items will be bulky for you due to awkward size. You can only wield long weapons (long sword, spear) with both hands and cannot use heavy weapons (great sword, halberd) at all. You can fit into small spaces rather comfortably. Despite your size, you can run and jump as fast as a human and still need the normal amount of rations due to fast metabolism.

You have long ears (+2 to hearing checks per template) and can hear slightly into ultrasound.

You have disadvantage on saves vs fear.

Hare-Trigger
You are as tense as a bowstring. If you interrupt the GM before they properly describe a new location or opposition, you can take an extra action. This does not work once you know what the target or danger is.

Lucky Footwork
Against effects that allow a Dexterity save for half, take no damage on success and half on failure.

Against other effects that could conceivably be dodged, you may as a reaction reduce their damage to half.

Bunny Hop
You can jump double the normal distance.

Panic Attack
When you fail a save vs fear, you can take an extra action to attack or run away, before any negatives are applied. You can choose to fail a save vs fear against anything, anytime, though you can only be afraid of one thing at a time. Stop being afraid before using this ability again.
 
The Long Patrol by Kekai Kotaki
 
Δ: Jackalope
Travel between burrows and learn their stories.

You grow antlers, a sign of divine favour according to your people's traditions. You gain trust and respect of all Tu'er Ye, but face an inescapable wrath if this trust is ever betrayed.

You can speak with all living things. This lets you comprehend and be comprehended by humans, animals, monsters, etc.; but does not work on for example undead, writing or recordings.

2 comments:

  1. You get a lot of mobility, plus two (!) extra actions, but at a significant risk - either you must react before knowing what you are reacting to, or you become afeared. As you also have a disadvantage on saves vs fear, it might take you a while to recover.

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