A bit of backstory for IVAN, or "Why are there tunnels with minefields and monsters everywhere? And what about the kamikaze dwarves in the Cathedral?"
Dwarves were never numerous, but once upon a time, they were the greatest of all races. There used to be three mighty dwarven city-states: the Hammer, the Crown and the Anvil.
Hammer-dwarves of Kharad-durr were artificers and sorcerers known for forging objects imbued with incredible magics, from golems to enchanted weaponry. The black iron walls of their fortress-city were never breached, and military supremacy of the Hammer was unquestionable ever since the death of Xinroch. All of their arts are now lost.
Crown-dwarves of Khaz-zadm were artisans and merchants, their underground city sitting on rich mines and sprawling trade tunnels. They mined for gemstones and precious metals, then worked them into wonderful jewels and sold them for exorbitant prices. The wealth of the Crown was legendary, overshadowing even the hoards of ancient dragons. All of their treasuries are now looted.
Anvil-dwarves of Kharaz-arad were alchemists and scholars, their progress in the natural sciences rapid and unstoppable. Their mountain halls of concrete and steel had automated heating, lighting and ventilation, their medicinal knowledge ensured long and healthy life, and their libraries overflowed with wisdom. All of the survivors are now hiding from the world.
As it often is with mighty nations, their objective prominence and subjective superiority caused rivalry, envy and friction, until they came to war.
The initial struggles occurred between the Hammer and the Anvil, with the Crown adding metaphorical fuel to the flames on the scarce few pre-war diplomatic meetings, hoping to make good profit from trading with both sides once the fighting starts. Had everything gone according to their plans, they would act as a balancing force between the other two dwarven nations, making big money while the combatants exhausted themselves into insignificance. But no plan ever survives first contact with the enemy.
Hammer-dwarves had an upper hand from the very the beginning, blitzkrieging through the outer defenses and fortifications of Kharaz-arad with ease. Their golems tore apart the forts stone from stone as easily as they tore the defenders limb from limb. The Anvil recouped with dangerous alchemical concoctions and guerrilla warfare.
The golems might have been strong and barely stopped by walls, but the Anvil filled the underground with minefields and the golems crippled themselves. The soldiers of the Hammer wielded deadly weapons, so the Anvil never confronted them face to face. They were protected by enchanted armour, but what use are enchantments when the person wearing it is covered head to toe in napalm? They fought bravely, but even bravery breaks when the encampment is pumped full of mustard gas.
Slowly and with great difficulties, the Anvil pushed back against the Hammer, and the Crown-dwarves observed their progress with satisfaction, as both sides were steadily running out of resources and would soon be forced to seek outside help. They greatly underestimated the wounded militaristic pride of Kharad-durr.
The Hammer, humiliated and desperate for reclaiming their dominance, turned to whatever magic they could use. They started experimenting with necromancy, eventually placing soulsteel phylacteries of dead warriors into new golem-tech bodies, to combine the strength of the golems with the intelligence and ingenuity of the greatest dwarven heroes. These wraith-golems led armies of disposable zombies and skeletons raised right from the battlefield, unafraid of fire and immune to gas, overwhelming the minefields by sheer numbers.
And yet the Hammer-dwarves had another great breakthrough around that time - they managed to trap a spell in an implement that could then discharge the spell without the need for a mage. The first magic wands were mass produced and transformed the battlefields into death zones of flying elemental bolts and curses. They crushed the Anvil-dwarves.
The Crown finally entered the war at that time, terrified by the Hammer's new found powers of mass destruction enough that they firmly sided with the Anvil. A coordinated offensive of mercenary armies paid from the treasures of Khaz-zadm along with surgical strikes of the Anvil's brainwashed terrorists ready to give their lives to destroy strategically important structures forced the Hammer into retreat, cut them from supplies and prevented any further magical research.
The troops of the Hammer were routed and scattered, their hillocks and strongholds conquered. With the enemy literally before their gates, the sovereign of Kharad-durr gave order to enact their last defense - a great magical ritual that took the life of most dwarven necromancers, but raised all dead around the city as an uncontrolled undead horde, and continued to raise them again and again. The battle of Kharad-durr was long, arduous and full of unsung sacrifices, but the alliance won and the Hammer-dwarves were destroyed.
The toll that the Dwarven Wars took even on the victorious nations was enormous. Kharaz-arad was diminished, their city ruined beyond repair and much of their knowledge lost. Goblins and, after the death of Vol-Khan, even orcs saw their weakness and acted upon it, never giving the Anvil-dwarves the respite needed to recover their losses. Over the following centuries, they grew distant from the world, bitter and isolationist. It is said that only recently did they allow two foreigners, human brothers from the land of Bazzaria, to enter Kharaz-arad and learn their secret techniques of torture and brainwashing.
Even Khaz-zadm, despite their short involvement in the war, was decimated. Their coffers were running low, their mines were undermined and trade routes filled with masterless golems or worse. It was then that the last duchess of Khaz-zadm, Moonrise Stealing Dark, was approached by the high priest Petrus with an offer of charitable help. She should have known better. The mines below their city held the richest deposits of valpurian ore on the whole continent, and the high priest was well known for his avarice. His assistance turned into an invasion, and Khaz-zadm burned. Only a dark and gloomy cave remains of this dwarven fortress-city today, and the few surviving Crown-dwarves remember nothing from their past, serving Valpurus with fanatical, suicidal zeal.
Other consequences and lasting signs of the War are still present, too. Forgotten minefields, lost kamikaze dwarves who never learnt that their war is long over, necromantic radiation randomly raising undead in many places, cursed items and strange weapons stashed in long abandoned ruins and secret rooms. Folk tales and bardic songs also claim that even though the Hammer-dwarves were slaughtered and their city caved-in, the immortal lich-king of Kharad-durr survives and waits for the glorious day when his army of undead awakens again and the Hammer returns to glory.
One is for sure, though. No matter the heights of progress and power that the dwarves once reached, they will be remembered for the Dwarven Wars that drove them to the very verge of extinction. How the mighty have fallen indeed.
Dwarves were never numerous, but once upon a time, they were the greatest of all races. There used to be three mighty dwarven city-states: the Hammer, the Crown and the Anvil.
Hammer-dwarves of Kharad-durr were artificers and sorcerers known for forging objects imbued with incredible magics, from golems to enchanted weaponry. The black iron walls of their fortress-city were never breached, and military supremacy of the Hammer was unquestionable ever since the death of Xinroch. All of their arts are now lost.
Crown-dwarves of Khaz-zadm were artisans and merchants, their underground city sitting on rich mines and sprawling trade tunnels. They mined for gemstones and precious metals, then worked them into wonderful jewels and sold them for exorbitant prices. The wealth of the Crown was legendary, overshadowing even the hoards of ancient dragons. All of their treasuries are now looted.
Anvil-dwarves of Kharaz-arad were alchemists and scholars, their progress in the natural sciences rapid and unstoppable. Their mountain halls of concrete and steel had automated heating, lighting and ventilation, their medicinal knowledge ensured long and healthy life, and their libraries overflowed with wisdom. All of the survivors are now hiding from the world.
Dwarven golem |
As it often is with mighty nations, their objective prominence and subjective superiority caused rivalry, envy and friction, until they came to war.
The initial struggles occurred between the Hammer and the Anvil, with the Crown adding metaphorical fuel to the flames on the scarce few pre-war diplomatic meetings, hoping to make good profit from trading with both sides once the fighting starts. Had everything gone according to their plans, they would act as a balancing force between the other two dwarven nations, making big money while the combatants exhausted themselves into insignificance. But no plan ever survives first contact with the enemy.
Hammer-dwarves had an upper hand from the very the beginning, blitzkrieging through the outer defenses and fortifications of Kharaz-arad with ease. Their golems tore apart the forts stone from stone as easily as they tore the defenders limb from limb. The Anvil recouped with dangerous alchemical concoctions and guerrilla warfare.
The golems might have been strong and barely stopped by walls, but the Anvil filled the underground with minefields and the golems crippled themselves. The soldiers of the Hammer wielded deadly weapons, so the Anvil never confronted them face to face. They were protected by enchanted armour, but what use are enchantments when the person wearing it is covered head to toe in napalm? They fought bravely, but even bravery breaks when the encampment is pumped full of mustard gas.
Slowly and with great difficulties, the Anvil pushed back against the Hammer, and the Crown-dwarves observed their progress with satisfaction, as both sides were steadily running out of resources and would soon be forced to seek outside help. They greatly underestimated the wounded militaristic pride of Kharad-durr.
The Hammer, humiliated and desperate for reclaiming their dominance, turned to whatever magic they could use. They started experimenting with necromancy, eventually placing soulsteel phylacteries of dead warriors into new golem-tech bodies, to combine the strength of the golems with the intelligence and ingenuity of the greatest dwarven heroes. These wraith-golems led armies of disposable zombies and skeletons raised right from the battlefield, unafraid of fire and immune to gas, overwhelming the minefields by sheer numbers.
And yet the Hammer-dwarves had another great breakthrough around that time - they managed to trap a spell in an implement that could then discharge the spell without the need for a mage. The first magic wands were mass produced and transformed the battlefields into death zones of flying elemental bolts and curses. They crushed the Anvil-dwarves.
Wraith-golem |
The Crown finally entered the war at that time, terrified by the Hammer's new found powers of mass destruction enough that they firmly sided with the Anvil. A coordinated offensive of mercenary armies paid from the treasures of Khaz-zadm along with surgical strikes of the Anvil's brainwashed terrorists ready to give their lives to destroy strategically important structures forced the Hammer into retreat, cut them from supplies and prevented any further magical research.
The troops of the Hammer were routed and scattered, their hillocks and strongholds conquered. With the enemy literally before their gates, the sovereign of Kharad-durr gave order to enact their last defense - a great magical ritual that took the life of most dwarven necromancers, but raised all dead around the city as an uncontrolled undead horde, and continued to raise them again and again. The battle of Kharad-durr was long, arduous and full of unsung sacrifices, but the alliance won and the Hammer-dwarves were destroyed.
The toll that the Dwarven Wars took even on the victorious nations was enormous. Kharaz-arad was diminished, their city ruined beyond repair and much of their knowledge lost. Goblins and, after the death of Vol-Khan, even orcs saw their weakness and acted upon it, never giving the Anvil-dwarves the respite needed to recover their losses. Over the following centuries, they grew distant from the world, bitter and isolationist. It is said that only recently did they allow two foreigners, human brothers from the land of Bazzaria, to enter Kharaz-arad and learn their secret techniques of torture and brainwashing.
Even Khaz-zadm, despite their short involvement in the war, was decimated. Their coffers were running low, their mines were undermined and trade routes filled with masterless golems or worse. It was then that the last duchess of Khaz-zadm, Moonrise Stealing Dark, was approached by the high priest Petrus with an offer of charitable help. She should have known better. The mines below their city held the richest deposits of valpurian ore on the whole continent, and the high priest was well known for his avarice. His assistance turned into an invasion, and Khaz-zadm burned. Only a dark and gloomy cave remains of this dwarven fortress-city today, and the few surviving Crown-dwarves remember nothing from their past, serving Valpurus with fanatical, suicidal zeal.
Other consequences and lasting signs of the War are still present, too. Forgotten minefields, lost kamikaze dwarves who never learnt that their war is long over, necromantic radiation randomly raising undead in many places, cursed items and strange weapons stashed in long abandoned ruins and secret rooms. Folk tales and bardic songs also claim that even though the Hammer-dwarves were slaughtered and their city caved-in, the immortal lich-king of Kharad-durr survives and waits for the glorious day when his army of undead awakens again and the Hammer returns to glory.
One is for sure, though. No matter the heights of progress and power that the dwarves once reached, they will be remembered for the Dwarven Wars that drove them to the very verge of extinction. How the mighty have fallen indeed.
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