Dragonslayer by Nolan Lu |
First, here is a bigger table of dragons for Four Against Darkness:
d6 | True Dragons |
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1 | Two-headed swamp dragon. Their never-ending debate only lulls when they devour another hapless victim. Level 6 dragon, 5 Life, 2 attacks, 3 treasure rolls at +1. On each of its turns, roll a d6. On ⚀, the dragon breathes fire from its right head; all characters must make a level 6 breath Save or take d3 damage. On ⚅, the dragon breathes poison from its left head; all characters must make a level 5 poison Save or get Poisoned. Reaction: 1 sleeping, 2-3 bribe, 4-5 fight, 6 quest. |
2 | Flightless rotting dragon. Wreathed in offerings and grave goods meant to sooth its spirit. It didn't work. Level 6 dragon, 6 Life, treasure is sacrificial gifts worth 2d6 * 100 gp. Any character wounded by the dragon must make a level 4 poison Save or lose 1 additional Life due to an infected wound, and another level 4 poison Save or be Paralysed. Reaction: Always fight to death. |
3 | Four-winged storm dragon. Red lightning crackles across its scaly skin. Its every move reverberates with sharp winds. Level 6 dragon, 5 Life, 3 treasure rolls at +1. On each of its turns, roll a d6. On ⚀, the dragon claps its wings, causing a massive wind storm; all characters must make a level 6 hazard Save or take 1 damage. On ⚅, the dragon throws a lightning bolt at a random companion; the characters must make a level 6 magic Save or take 2 damage. Characters in heavy armour don't roll against either of these special attacks and take the damage automatically. Reaction: 1 sleeping, 2-5 bribe, 6 fight. |
4 | Crystal guardian dragon. A towering, winged figure, encased in glistening armour. It wields a gigantic sword of raw crystal. Level 7 dragon, 6 Life, 2 attacks, 2 treasure rolls at +2. Each attack of the dragon deals 2 damage. Once reduced to half Life, the dragon breathes a cloud of dust. The whole party must make a level 4 breath Save or be turned to crystal. Reaction: 1-4 threaten, 5 puzzle, 6 fight to death. |
5 | Divine serpent dragon. It has no wings, yet it coils through the air with an ease born of powerful magic. Level 7 dragon, 7 Life, 4 treasure rolls. On each of its turns, roll a d6 to see which spell the dragon casts:
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6 | Starborn void dragon. The stars dance. The stars scream. The stars despise. This world is not worth even an afterthought. Level 8 dragon, 8 Life, 2 attacks, 2 treasure rolls and an Epic Reward. Before the fight begins, roll d6 to determine the special powers of the dragon:
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When the party kills a true dragon, they may cut out its heart and take it back to Town as an additional treasure. There, a character may sacrifice the heart on the altar of the Dragon Cult to receive a random draconic gift. A character may only have a number of draconic gifts equal to their Level and should they roll one they already possess, no gift is gained from that heart.
d6 | Draconic Gifts |
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1 | Dragon Breath: Choose an element. Once per adventure, breathe to deal d3 damage, no roll required. |
2 | Dragon Roar: Once per adventure, roar with such ferocity that your foes immediately roll Morale. |
3 | Dragon Armaments: Your sharp claws and spiked tail count as martial weapons or a polearm, respectively (both grant +0 Attack), which cannot be disarmed, damaged or otherwise degraded. You may not wield anything to use them, though. |
4 | Dragon Eyes: You cannot be blinded (from darkness, curse, or such) and ignore invisibility. |
5 | Dragon Hide: Immunity to fire. |
6 | Dragon Wings: While in a room or outdoors, you are immune to traps and get +1 Defence, as you can fly out of the way. |
A character who gains all draconic gifts transcends their humanity, becoming an ageless dragonkin.
A dragon heart from Elden Ring. |
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