One common way of dealing with the endless classes of GLOG is to have only a limited few available in each campaign, and then maybe add more as players go through characters and find new things. I like this, but I want to make the process of unlocking new classes as player-facing as possible.
One common way of dealing with multiclassing - and GLOG is basically tailor-made for easy multiclassing - is to require an in-world justification for suddenly taking a wizard template with your barbarian. I like this as well, because while multiclassing is more than fine, I would like to see some buildup before a character switches classes. Once again, though, this should be as player-facing as possible.
Therefore, I will be adding a "class quest" for each class, which will have a dual purpose: One, any character who wishes to multiclass into a class will have to carry out the corresponding quest before they can take its template A. Two, anyone in the party fulfilling a class quest (in-game, not in a backstory, you munchkins), whether they multiclass into that class or not, will unlock the class for future new characters. Exploits that do not fit a certain class' quest but would make sense still count for both purposes, at the GM's discretion - the class quests are here as a guideline for the players rather than the GM.
Ideally, common classes will have easy quests while weirder and rarer classes will have quests that are harder to accomplish, maybe even limited to a specific location/event/faction. This will hopefully have the side benefit of encouraging exploration of every nook and cranny of the world. Some players are sadly risk-averse and will avoid places such as the Swamp of Mutilation or the Screaming Tower of Slow and Painful Death unless there is a tangible benefit in going to such places. Knowing that you will get a new class out of dying in there might be just the push they need.
I am thinking of starting the next campaign with a funnel - everyone will be a 0th level human and all classes will be locked. They will also get a list of all the classes they can unlock and their quests. This should provide a nice set of goals the party can work towards before they find personal goals or unearth other plots and problems.
By Varguy |
d20 Class Quests
- Warrior: Triumph over a powerful foe, or watch your friends get slaughtered.
- Soldier: Enlist in a military.
- Knight: Be knighted.
- Duelist: Win a duel, or lose a duel but win the crowd.
- Thief: Steal something valuable, or escape certain doom.
- Assassin: Get away with murder, or take money for killing someone.
- Mountebank: Frame someone else for your crimes.
- Ranger: Survive several days in the wilderness, or save an animal at personal risk.
- Wizard, Orthodox: Enroll in a Wizard University, or impersonate a mage and make at least a village believe you.
- Wizard, Illusionist: Take glamour from a Fae, or fake your death.
- Wizard, Biomancer: Mutate through incaution, or have a body part replaced or grafted.
- Wizard, Necromancer: Murder a family member, or visit the Land of the Dead.
- Alchemist: Consume a magical substance without knowing its effects, or cause a huge explosion.
- Barrow Sword: Steal an ancient cursed blade from a barrow.
- Noble House: Play as a child of a previous character.
- Paladin of the Word: Keep a secret to your detriment, or learn a True Name of God.
- Paladin of the Wild: Hunt, kill and eat a bear.
- Sand-Cursed: Visit haunted desert ruins.
- Songstress of Many Tongues: Lose your tongue.
- Sword Exorcist: Die to save innocents.
d12 Race-as-Class Quests
- Centaur: Receive hospitality from a centaur tribe.
- Dragonborn: Work for a dragon, or consume dragon flesh.
- Dwarf: Carouse away 1000 gp, or cause trouble for yourself by being greedy.
- Elf: Eat or marry a Fae.
- Goblin: Have a contraption you built explode.
- Kobold: Worship a dragon, or die in a dungeon trap.
- Orc: Ride a giant wolf to battle.
- Really Evil Goat: Sacrifice a goat to the Dark Powers.
- Really Good Dog: Save a dog.
- Tiefling: Have sex in Hell.
- Troll: Visit the city of Trollamor, or consume troll flesh.
- Vampire: Drink vampire blood after being bitten by one, or commit murder-suicide.
Any ideas for good class quests?
Loving this! Really tempting me to get back into GLOG. Looking at my own past classes...
ReplyDeleteActor: Fast-talk your way out of a bad situation
Wraith: Die with unfinished business
Gun Witch: Find a magic gun, or use gunpowder against The Man
Carbarian: Perform an insane stunt in a vehicle
Road Warrior: Nearly die in a car battle
Wrench Wizard: Bring victory via a dubious mechanism/plan of your design
Dusteater Warlock: Make a heartfelt demand of the crimson moon
Malachite Wizard: Find the hidden inheritance of Malachi Draas, or get driven out of town by an angry mob
Humorist: Attend a lecture on Humorism, or throw a heavy book at someone's head
Kaiju: Undergo obscene mutations, or destroy a giant robot
Bravo: Commit armed robbery
Legionnaire: Hold a defensive formation against great odds
Swashbuckler: Give up a surprise attack by making a ton of noise instead
I will steal some of these. :D
DeleteBTW, is Malachite Wizard a GLOG class?