Useful, versatile and well-liked everywhere in the Galaxy, ray guns are a staple of space-faring adventurers. They are rather rare on Vanth outside of the God City, so having one holstered on your utility belt with pouches is a sure sign of accomplishment.
Ray Gun
Price: 1000 gold credits
Damage: per chosen setting
Range: 20" / 200"
Ray Gun
Price: 1000 gold credits
Damage: per chosen setting
Range: 20" / 200"
Ray guns are tech weapons. They can be reloaded with power cells. Each comes with d4 different settings that can be freely switched between. Choose the settings randomly on the table below:
- Heat ray: Deals 1d8 fire damage. Ignites flammable objects and may eventually melt even metal.
- Freeze ray: Deals 1d8 cold damage. Freezes liquids and causes hypothermia.
- Stun ray: Stuns for 1d4 rounds, or causes unconsciousness to already stunned targets.
- Ion ray: Disrupts force fields, neutralising shields and other force effects for 1d4 rounds.
- Hypno ray: Neural disruption causes 1d6 minutes of amnesia in living creatures.
- Repulsor ray: Knock back 30'.
- Tractor ray: Pulls target 30' closer.
- Null ray: Only affects psionic and magical creatures, preventing them from using powers for 1d4 turns.
- Radiation ray: Deals 1d6 Con damage. Dangerous to use without radiation protection.
- Disintegration ray: Deals 1d20 damage and turns any creature killed into dust. Destroys objects and terrain. Takes 4 charges per shot.
Various ray guns. |
Fancy goa'uld ray gun. |