Raiders of the Weird Wasteland
HD 1
Move normal
Lieutenant: Any raider with max hp is a lieutenant.
d10 What are they attacking with?
- their own mutated arms (d6)
- a severed rotting arm (d4, Save vs disease)
- lots and lots and lots of knives (d4 attacks for d4 damage)
- cutlery spear (d6, on maximum damage the fork remains stuck in your body and causes bleeding)
- chainsaw-chucks (2d6, beheads self on any double)
- scissor sword (d8 but extremely silly-looking)
- mithril skillet (d6, +4 to cooking checks)
- knuckledusters with vulgar inscriptions (d6, critical hit leaves a FUCK-shaped scar)
- spiked chain (d6, reach)
- GIANT DEATH BEAM LASER CANNON (d20 once, then it overheats)
d4 What armour do they have?
- none, but they have sniffed some silver paint and now scream: "Witness me!" (unarmoured, but immune to pain, fear and morale)
- bottlecap maille, handmade (leather)
- tire tread armour, from the ever-burning rubber hills of the north (chain)
- scrap plate (plate, but Move becomes half normal)
d4 What is the lieutenant's deal?
- Super: Can fly and shoot lasers for d8 damage.
- Zombie: Regains 1 hp / round and cannot be killed unless the players specifically say they destroy the head.
- Terminator: Their human disguise is discarded when they first reach 0 hp. They transform into a HD 4 killer robot and all damage done so far is revealed to have been superficial.
- Wizard: Roll for two random spells they know. They have a "spellbook" with incantations scribbled in the blank spaces of an old Playboy.
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