Trap seals are enchanted with the power to trigger the effects of other objects when certain conditions are met. For example, they could be attached to a magic item to invoke its magic, or to a bottle to release its contents, or to pretty much any mechanism. They are made of jale beeswax, elementally aligned additives and runic calligraphy.
- Trap seal of fire can be attuned to temperature or lighting levels, to the touch of flame or lightning, or to the presence of body heat.
- Trap seal of air can be fine tuned to vibrations or sounds, triggering on nearby movement, or the door creaking, or a specific voice, or a given password.
- Trap seal of water can be attuned to humidity levels, or the presence of certain substances (blood, poison, alcohol) nearby.
- Trap seal of earth can be harmonized with different metals or minerals, triggering when iron alloys or gold or precious gemstones get close to it.
- Trap seal of mana can detect metaphysical energies and may trigger when a source of magic, or any life force, or individualized brain patterns are nearby.
Famously, the dwarves of Kharaz-arad use trap seals to operate the many drawbridges of their mountainhome. Visitors receive permit-tokens forged from a secret type of brass, allowing them access to communal areas. Many other areas are restricted by having dwarvish blood, or by passwords.
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