7 June 2022

QHW, Day 7: Humanoid Races

Baseline Humans, True Men

  • Citizens of the few arcologies that were not damaged or destroyed.
  • Cults of pure blood are rampant, with all other strains of humanity seen as only good to be enslaved or purged.


Cyborgs, Shellers, Aug-Men

  • Second-class citizens of the arcologies, super-soldiers and specialized slave-workers. Dependant on the few skilled surgeons and remaining auto-docs, thus kept in line.
  • Out in the Rad Wastes, they either die of implant rejection, or thrive as invincible warlords.


Robodroids, Mech-Men

  • They never were human and thus don't cling to a humanoid shape. Intelligent vehicles, buildings, etc.
  • Immune to hunger, thirst, asphyxiation, fatigue, poisons and diseases, but suffer from nanites, malware and EMP.


Chimerae, Splicers, Beast Men

  • Humans cross-mutated with animals via careful gene-engineering, gaining useful perks with minimal downsides.
  • Range from a human with a few animal characteristics to a humanoid animal.
  • Unlike mutants, they breed true, including with their parent species. Many splicer tribes roam the Rad Wastes.
  • Radiation exposure often times turns them feral and mindlessly hostile before resulting in mutations.


Synths, Fake Men

  • Shapeshifters. A brain-box suspended in metamorphic synth-flesh.
  • Can also spend their biomass for various effects, like fabricating bone items, breathing toxic gas, shooting enamel-bullets, or creating independent, non-intelligent life forms.


Replicants, Vat Babies

  • Their DNA was hand-crafted to make them peak human, and it shows. Their brains were pruned to make them obedient and happy to serve, but it didn't work. They have no belly buttons.
  • Created in batches of hundreds of clones. Some pre-Turn sites will have tribes of people that all share the same face.
  • Extremely vulnerable to radiation due to their delicate DNA.


Holograms, eGhosts, Hollow Men

  • They all have a phylactery, a tiny piece of tech containing their mindstate, a holo projector and a power source.
  • Can freely switch between soft- and hardlight, but hardlight drains their power reserves fast.
  • Most were once powerful people who sought immortality. Now they are the tyrant kings and queens of the Rad Wastes.


Blighters, Zeds, Chem-Men

  • Gene-plagues and chemical superweapons depopulated whole countries during the Turn. A tiny fraction of a percent of the victims survived, albeit changed.
  • Extremely resistant to diseases, toxins, chemicals and radiation. Basically unageing. Their bodily fluids swiftly kill most lifeforms.
  • Shunned by all, they live in isolated villages or abandoned pre-Turn sites deep in the Rad Wastes.

No comments:

Post a Comment