24 February 2024

Hexploration Adventure Quickstart

If you prefer fantasy wilderness to post-apocalyptic wasteland, here are some starting tables for you.


  • Start with d6-1 rations, a backpack, blanket and waterskin, plus normal clothes.
  • Roll for a Weapon, Armour and Money.
  • Roll for a Background and get its items.
  • Roll for d3 other starting Useful Items.
  • Choose or roll d6/2 languages. Do not round, languages can be half-known.
  • If you'd like to have a class, you can roll here.

d12Weaponsd8Armour
1Club1None
2d2 Knives2-4Light
3Staff5-6Medium
4Axe7Heavy
5Sword8Shield and roll again
6Shortbow & d6 ammod6Money
7Spear1Ring worth d100 silver coins
8Warhammer2d4 silver coins
9Battle-axe3d6 x 10 silver
10Flail42d6 x 10 silver
11Longbow & d6 ammo52d8 x 10 silver
12Zweihänder6d10 x 100 s in debt, roll again

d66Backgrounds
11Acolyterandom scroll41Jailermanacles, club
12Astrologerstar chart, spyglass42Jugglerd4 torches and knives
13Barber-Surgeon razor, soap43Linkboylantern, oil for 8 hours
14Blacksmithhammer, tongs44Locksmithd4 lockpicks
15Butcherbig knife, big ham45Lumberjackaxe, firewood
16Carpenterhatchet, saw, drill46Masonhammer, 3 iron spikes
21Coachmanwarm cloak, hat51Minerpick-axe, lantern
22Con Artistfake jewellery52Minstrellute, perfume
23Cookbag of salt, wineskin53Prostitutedisguise kit
24Drunkardd6 bottles of booze54Sailorrope (15 yds), booze
25Farmerflail, donkey55Scribepaper, ink and quill
26Fishermanlarge net, d4 fish56Seamstressneedle and thread
31Fur Trappersnare, d4 pelts61Servantstolen horse
32Guardspear, helmet62Smugglerwaterproof sack
33Herder(d3) goat/sheep/swine63Thiefrandom useful item
34Houndsmanpuppy, whip64Tradernice clothes
35Huntershortbow, signal horn65Undertakershovel, gold teeth
36Cheesemakerwheel of cheese66Wet Nurseloyal urchin

d66Useful Items
11Unmarked package*41Tent & bedroll (3 Slots)
12Toolbelt with common tools42d2 Blankets
13(d3) Pick-axe, shovel, crowbar43Warm travelling clothes
14Metal file, d4 lockpicks44Musical instrument
15Chain (3 yds) & padlock45Silver hand mirror
16Grapnel & rope (15 yds)46Stolen signet ring
21Pouch of caltrops51Small but vicious dog (HD 1)
22Weighted net or Beartrap52(d4) Crow, falcon, owl, parrot
23Waterproof bag53Mule & cart (carry 30 Slots)
24Tinderbox, 2d4 torches54Random follower
25Lantern, oil for d12 hours55Helmet or Shield
26d4 Jars of black oil56d6 Javelins
31Random potion61Favour owed by local VIP
32d4 Healing salves or Bandages62Location of a secret hideout
33Red salt or Bezoar (d4 doses)63Membership of secret society
34Vials of glue, grease and acid64Extra background, no items
35Bomb, (d2) smoke/shrapnel65Random trinket
36Poisoner's ring with poison,
(d4) lethal, sleep, paralysis, charm
66Treasure map

*) Can contain any item you want that fits into 1 slot and is not too rare or expensive.

d66How Do You Know Each Other?
11From the same village41Idolise same famous figure
12From the church42Looking for same item
13From the tavern43Looking for same person
14Childhood friends44Woke up in the same bed
15Mutual friend45In a riot together
16Respected rivals46Met on a boat
21Saved people from a fire51Met on a funeral
22Served in the army52Met on a wedding
23Scammed by the same guy53Named in same inheritance
24Servants to the same lord54Both have a rare disease
25Stole a thing from the other55Both got mysterious letter
26Same horrible fashion sense56Shared embarrassing secret
31Defenders in a siege61Mentor/student
32Plague lockdown survivors62Prison cell mates
33Last members of a cult63Roommates
34Had the same lover64Pen pals
35(Ex-)Lovers65Related
36Former coworkers66Will open a pub together

You wake up in the middle of an uncharted wilderness. Good luck.

22 February 2024

Critical Spells!

Warlocks in Encounter Critical can cast one spell per day per level. This is not the only magic they wield and it is a rather limited amount even on higher levels. That seem to point towards spells being the specialist tools and big guns, something that changes the situation rather than yet another magic blast - that's what the Magical Attack skill is for, after all. The booklet presents a few spells, but here is my expansion and reinterpretation of them into a set of game-changers.

If you're unsure about range, duration or effect, think "more, longer, fancier". Warriors of EC should be riding a tyrannosaurus while wielding a light sabre in one hand and a rocket launcher in the other, so Warlocks should be comparably awesome when casting their spells. At least in my Encounter Critical.
 
Encounter Critical fanart, I think.
  
d20 Warlock Spells
  1. Evil Eye: The warlock curses an enemy (such as making its weapon explode or its eyes rot away) if it fails a Psi Resist roll. One of the warlock's eyes is permanently strange-looking once he learns this spell.
  2. Battle Banner Imperative: The warlock's side will go first in every round of combat and retainers cannot fail morale or defy orders.
  3. Stop: Freeze one creature or object in place, even in mid-air. No saving throw is allowed. The spell lasts until the Warlock casts another spell, or until the victim is attacked – though that first attack always hits.
  4. Double: Create a copy of one creature or object, which will last until the next dawn. When the duration ends, a random one of the twin things disappears.
  5. Demon Master: Gain control of one demon, no save. Must be recast every day.
  6. Possess: The warlock dissolves into smoke and flows into another creature. They can control it completely until it takes damage.
  7. Mimic Special Ability: One special ability of a creature or object can be copied and used as a spell by the warlock. Only one ability can be copied at a time – if this spell is cast again, the warlock loses the older stolen ability.
  8. Phantasmic Projections: Creates completely realistic, albeit intangible, illusions. This includes sounds, smells and animated illusions.
  9. Tesseract: The warlock teleports somewhere they can see. This can be cast in an instant, even to dodge any danger.
  10. Transportal: Two magic circles prepared by the warlock in advance are linked by a portal. The portal lasts until dismissed or until the warlock casts this spell again.
  11. Transmogrify: The warlock can transform himself into any creature from which he owns a trophy.
  12. Walk on Water or Wind: Wears off when the warlock touches the ground.
  13. Ice Sculpt: Form any object or structure out of ice. It lasts until the warlock casts this spell again, even in heat.
  14. Matter to Mist: Dissolves one object into mist and then condenses it into a tiny crystal. When the crystal is broken, mist billows out and the object is reconstituted.
  15. Shape Earth, Wood or Flesh: Material can be slowly moulded into any shape desired.
  16. Phasic Sphere: The warlock activates a previously prepared magic circle, creating a softly glowing but transparent sphere of force. Nothing can pass through the sphere – not creatures, missiles, magic, psionics, phasics, teleportation nor air. It lasts until dismissed, or until the warlock casts this spell again.
  17. God Speech: The warlock can speak with anything.
  18. Darkstorm: Sudden thunderstorm brings bad visibility, strong winds and torrential rain.
  19. Rain of Fire and Brimstone: Flames start raining from the sky, dealing the warlock's magic damage to everyone not under a roof (and to the roof, too).
  20. Warlock Bomb: The warlock conjures an orb that will explode violently (3d20 damage in close range and half that in short range) when shattered. Can be cast with a delayed timer or a special trigger. The explosion can easily breach walls.

20 February 2024

The Indebted

 
Gibborim
Sigurd, Fighter A
STR 6, DEX 3, VIT 7, PRE 5, AWA 7, WIL 5
Atk: battle-axe
Def: chain, helmet
Background: miner
Interesting items:
  • Pick-axe
  • Unmarked package
  • Jars of black oil, x4
  • 600 silver in debt
Languages: Sigurde

 
Elwyn
Amazon, Ranger A
STR 5, DEX 6, VIT 4, PRE 5, AWA 4, WIL 5
Atk: spear, longbow
Def: leather, helmet
Background: fur trapper, educated, tinkerer
Interesting items:
  • Map case
  • Parchment, ink & quill
  • Lock picks
  • Pouch of caltrops
  • 300 silver in debt
Languages: Amazon, Sigurde, Tradertalk, a bit of Demi-human dialects, literate
 
 
Haesiri
Sigurd, Fighter A
STR 5, DEX 4, VIT 3, PRE 5, AWA 3, WIL 9
Atk: iron-shod staff
Background: drunkard
Interesting items:
  • Booze
  • Rope
  • 400 silver in debt
Languages: Sigurde, Tradertalk, Demi-human dialects

 
Parvana
Dendrassi, Sorceress A
STR 9, DEX 6, VIT 7, PRE 6, AWA 5, WIL 8
Atk: axe
Background: Arrived as the only passenger on a derelict, rotting ship. If the whole party dies, you somehow survive but lose everything you are wearing and carrying.
Interesting items:
  • Demon mask of painted wood
  • Map of a remote island
  • Location of a secret hideout
  • 900 silver in debt
Languages: Dendrassi, Tradertalk

18 February 2024

Week 7: Temple Raid


The Rogues had a week of downtime to come to terms with their loss and they are ready to travel once again. Their goal has not changed - get to the shadow temple and rob it of its riches. They still have Deryn the cart-driver and two footwomen, Gwen and Bronwyn, with them, plus Brenna and Maera have spent the week honing their abilities, perhaps to dull the heartbreak. Additionally, Yt the last surviving ragwretch from the altercation with the owlbears has decided to join them as a guide and companion.
 
Feb 12, Monday; Cold & cloudy

Yt leads us all straight north from the ragwretch village, down from the hills and into a thick forest that he can nonetheless navigate without any trouble. (#4.19) We passed by a tumbled-down temple where a group of ragwretches was just butchering a corpse of some equine creature, but they only waved at Yt as we passed by them. According to him, that is a temple of Ís, the village's god of wine, and the seat of their priestess-queen.
By noon, we were deep in the forest (#3.19, #2.19) where we arrived to the banks of a large river. Yt informed us that it's called Water-that-Leaps and it will guide us to the mountains where the temple we seek is. Going against the stream, we soon got to a ford (#2.18) and crossed the river, then continued west into a valley (#2.17) carved into the quickly approaching mountains.
Dusk was upon us, but Yt insisted on going a bit further. As it turned out, the road we took into the mountains came to an abrupt end at the foot of a massive cliff, from which the river dove in a beautiful waterfall. Yt showed us a sheltered campsite where we can hide our cart. Tomorrow we will have to leave it here and climb a goat path to the higher reaches of the mountains.
We were lucky that our camp is well-hidden. Just as we were about to go to sleep, Nissa noticed a group of hunched humanoids clutching primitive weapons scurry along the river downhill into the forest. They didn't notice us at all.
new hexes traversed = 50 xp
features found = 150 xp
Feb 13, Tuesday; Cold winds, morning star

We leave our hirelings to guard the camp and climb up into the mountains. (#1.16, #1.17) The footpaths that Yt knows are winding and treacherous, plus we have to avoid a small group of big beetles munching on different big insects, but as dusk approaches, we catch the first glimpse of the shadow temple. It is still a few hours away, but tomorrow, we will be there.
The night is uneventful, but the starry sky this high in the mountains is beyond beautiful.
new hexes traversed = 20 xp
Feb 14, Wednesday; Cold rain

We were awoken by the sounds of an endless downpour. But alas, we have to brave it anyway. Sometimes I wonder how adventuring in a desert would be, where there's no rain to drench you nor snow to make your toes purple.
Anyway, we made our way across the deep valley towards the shadow temple. Everyone was rather sombre - both because of the weather and because we are getting close enough that running into a patrol is an increasingly likely possibility. Thus we've made sure to pick our path through wealds and shrubbery where we cannot be easily spotted.
Instead of a patrol of Feather-and-Claw people, though, we have happened upon winged, leonine creatures taking apart some nightmare spawn.
2x Manticore
4x Nightmare Spawn
The spawn seemed in pretty bad shape by the time we saw the fighting, the two manticores circling in the sky above and slowly taking them apart with spike shots. They were all too invested to notice our little group.
First spawn soon collapsed, pin-cushioned by spikes, and the other were already bleeding, too. Yet they seemed more enraged than daunted. They tore great boulders and smaller trees out of the ground and threw them up at the manticores. The smaller one was just a smidgen too slow and a boulder clipped its wing, sending it plummeting to the ground. The larger manticore cried out in anguished wrath and dove at the wounded spawn. It died clawing and biting at the spawn.
During this whole ordeal, we stayed hidden and we kept hiding for at least another hour as the spawn collected their fallen kin and eventually left. Only then did we climb out of the bushes and went to investigate the two manticore corpses that were left behind. We cut off their tails, still bearing quite a few of the strange iron spikes.
It was already past nightfall, so we quickly found a passable sleeping place and set camp for tonight. We have found more signs of monstrous activity in these parts of the mountains, but luckily nobody bothered our little campsite.

Feb 15, Thursday; Cold & cloudy

We woke up early, intending to spend the day scoping out the temple and any forces guarding it. We split into two groups, Maera with Yt and Brenna with Nissa, and off we went.
We have quickly discovered an unfortunate turn of events - the temple was on high alert, guards posted to overlook every access path. Brenna and Nissa even found some of their patrol paths, though thankfully we haven't run into any of the patrols. We reconvened in the evening and shared our troublesome findings. This changes things. We all thought we could rob the Feather-and-Claw people blind, but this is now frankly out of the question.
We have enough provisions for a few days yet, so we might as well wait at least one more day to see if providence doesn't smile our way, but it would seem that this venture was after all the troubles a resounding fiasco.

Providence struck just after midnight. Maera was keeping watch and woke us all, pointing at the sky with a trembling finger. Two great shapes were locked there in a deadly dance, fire and darkness crossing the night sky. Was it the great dragon we have found sleeping a fortnight ago? Was it the horrid corvid-beast we have seen slaughtering citizens of Eklo?
We were frozen in awe and fright until suddenly, a blast of darkness took the dragon square in the chest and it plummeted from the sky. The other beast flew back to the temple, but it was obviously hurt.

... Interesting.

Feb 16, Friday; Icy & cloudy

We split up again. Brenna and Nissa will go to watch the temple and its happenings again, while Maera with Yt will check out the place where the dragon presumably met its demise.
The temple was quiet and well guarded, just as yesterday, and Brenna and Nissa were getting rather frustrated that this was clearly going absolutely nowhere. Then, a dragon swooped in from the clouds.
Dragon of Cinders
5x Feather-and-Claw cultist
It tore through a group of Feather-and-Claw guards and then tore open the temple gate. Screams started to be heard as it barged inside.

"...What?" Brenna said.

"Maybe it's a spouse of that other dragon from yesterday?" Nissa ventured.

"You know what? I don't really care. Let's go find Mae and hide and never stick our heads out again."

Maera and Yt had reached the other dragon's corpse in the meantime. There were tracks that suggested it was already checked upon by the cultists, but no one was around at the moment. This would be a trove of magical materials if they had the time to properly butcher it, but they will probably not have such luck. Maera at least went to pry some teeth out of the dragon's mouth while Yt stood watch.
She managed to get six by the time that Brenna and Nissa found them. After a bit of disjointed explanation, they all decided to withdraw into the forest - and not too soon, as before long the second dragon rose up above the now smoking temple and made for the very corpse they have just been desecrating. Watching from a hopefully safe distance, they saw the weary but mostly uninjured dragon land by its dead kin. In its mouth, it brought a massive corvid head - the head of that monstrous creature that served (or was served by?) the Feather-and-Claw cultists.
It laid the head by the dead dragon and for a few long minutes seemed lost in thoughts. Then it spread its wings and breathed out a column of brilliant flames, torching the corpse and the corvid head.
There were tears in Nissa's eyes.
"Are you actually feeling for that monster?" Maera whispered.
"I was," Nissa sniffed, "thinking about how much we could've gotten for that corpse."
The dragon stood watch over the pyre and the party sneaked away. Smoke was rising from the direction of the temple, a sure sign of the dragon's wrath, but Maera urged that they should still check it out.
"Beat the iron while it's hot, y'know? That dragon probably killed every last damned thing in there and the ziggurat itself didn't look all that flammable. It will probably be left standing, which means we can go a-looting."
"We don't know if everyone is dead and we don't have enough food left to stay about and wait for them to come out," Brenna doubted.
"I have seen a secret entrance," Nissa said.
"What?" Brenna said.
"In the base of the ziggurat. When the dragon attacked, a few cultists slipped out of there."
"Why haven't you mentioned anything?!"
"Things were happening. It wasn't important at the moment."
"Well, you could've told me as we walked!"
"Could've, should've! I'm telling you now. We can go right into the guts of the temple, steal what hasn't burned yet."
"I'm in but I'm also mad at you," Brenna said, "just so we're clear."
"I'm in as long as you stop bickering and concentrate on not getting killed," Maera said.
Yt just nodded.
And thus we went. We crawled through the bushes back towards the temple and it was indeed on fire. There were some cultists about, but they were mostly dragging people and paraphernalia out of the ziggurat, paying little attention to us as we carefully circled to the hidden back entrance. There Nissa showed us where she had seen the secret door.
Maera took out her toolkit and after a little bit of tinkering pushed at a mechanism deep between two stone blocks, which made one of the blocks slide inside and reveal a narrow corridor.
"Ladies first," Maera motioned towards Nissa.
"Funny that you only noticed now," Nissa glowered but went inside.
From the dark but short corridor, she emerged into a large, barely lit hall and the rest of the party followed. The room was half-filled with crates, barrels and boxes - mostly food, as Yt discovered. However, Brenna also opened a small box that turned out to be full of jewellery. This prompted everyone to search the room more properly, revealing a pouch with several hundred silver coins in a chest of clothes.
Enheartened, we went on. Listening behind the single door out of this room let us know that a lot of people are running about this place, but none too close. We crept down the corridor, trying doors to see which were unlocked. There was a kitchen and a common room with nothing much in them, a locked door, and then a room in which a statue of black iron was lifting a massive crate. With a metallic creak, it fixed its gaze on us.
1x Living Statue of Black Iron
We jumped it before it could let go of its load. Though its hide of iron was barely dented by Maera's blow, the others have slipped behind the construct and their blades found its joints, prying open the cracks where its limbs moved.
It threw a crate at Maera, but she deftly dodged and the box shattered on the ground. A swipe of the statue's talon, however, took Yt in the chest, leaving several shallow cuts behind. But it left itself wide open and Maera bashed in its sculpted beak with her hammer.
"So..." Brenna said, "my sword is busted." She was holding just the pommel now, the blade mostly shattered.
"My sword's fine!" Nissa beamed.
"Yes, we all know you have an enchanted sword. Shut up about it already!"
There was unfortunately nothing interesting in the statue's crate, so we moved on promptly. We swiftly scanned a few more empty rooms, all obviously vacated in a hurry, and had to hide a few times from cultists running down the corridor carrying various knick-knacks.
Then we found the first room bearing the signs of the dragon's rampage - one wall was crumpled and a massive hole was melted into the floor, coating everything in the room in soot. Maera carefully edged in, but then Brenna called out a warning.
1x Carcass Crawler
From a pile of slaughtered cultists smouldering by the collapsed wall, an insectoid shape rose and readied itself to jump at Maera, but several well-placed shots by Brenna and Yt saw it fall down into the hole.

"Thanks."

"Not a problem," Brenna said. "But we have a dilemma here, I think. The dragon clearly went down there, probably for a reason. There might be something interesting to appropriate, yet it will require that we abseil down a scary hole in the ground. I have rope, but I'd like to hear your thoughts, first."

"My sword-" Nissa started.

"If you say it's enchanted," Brenna grit her teeth, "I swear to all gods you will be the first down that hole!"

"It's enchanted and allows me to throw my sight, kinda. Like into that hole, so that I can safely see what's there, so suck it, Brenna."

And so we tried that, until Nissa started to look uncomfortable, gripping her gleaming sword with closed eyes and fidgeting.

"So... I may have figured something out. It appears that I can only throw my sight upwards, not downwards."

"Oh, really?" Brenna grinned.

Before more could be said, Yt interjected: "We throw torch down the hole and see, yes?"

And so we tried that. There was a cavernous hollow one floor below us, with some sort of a pool in it. By vote, three against one, Nissa was chosen to go down and have a look, and Yt volunteered to accompany her. Brenna and Maera were to remain up in the half-collapsed room to protect the rope. They climbed down into the cave and got only somewhat frightened by the sight of a massive black-feathered body. Half of it was charred down to bones and it had no head.

"I've heard you screaming like a little girl, Nissa!"

"Fuck off, Brenna! Hey, there's something in that pool."

A moment of silence.

"There's a lot of something! There's a whole hoard of frigging gold and gemstones!"
The Many-Winged Herald's hoard
15 000 gold
30 170 silver
14 gems
40 pieces of jewellery
Curse: One magic item of the defiler permanently loses all abilities.
Then we had to figure out how to get all that wealth out of the pool and then out of the temple. Nissa dived into the pool and brought back handfuls of jewels and gold, while Yt partially emptied out all our backpacks and stuffed them full of the treasure. Then the rock started to creak.

"Hey," Brenna called, "get out of there before you get buried."

"Just one more dive," Nissa called back.

In the room above, the door opened and several robed and feathered cultists rushed inside.
Darkness-Poignant the Priestess
5x Feather-and-Claw cultists
"We've got company," Maera hollers and gives ground to gain enough time to shoot the priestly-looking crow-person before the rest of the cultists surround her. She scores a solid hit and then drops her bow. Brenna has borrowed an axe from Yt to replace her shattered sword and now uses it to decapitate two cultists, stopping their advance.
Shadows thwirl and the priestess disappears from sight, while the remaining three cultists harass Brenna, scoring a shallow cut.
Maera joins the melee and fells two more cultists, the last remaining one turning tail and running. Maera and Brenna do not follow, instead checking on Nissa and Yt down below.
"Are you all right?" Nissa calls up from the cave, waiting by the end of the rope with a sack of gold.
"Yeah, but get your asses up here. They know about us."
They climb up, but before the gold can too be lifted on the rope, Maera gestures for everyone to drop everything and join her by the door. The cultists are coming back for a rematch.
Darkness-Poignant the Priestess
5x Feather-and-Claw cultists
The whole party gets ready to ambush them by the door, but then a flood of spell power makes their knees buckle.
K̯͆͌N̘ͪEE̥̺Ḽ̀ͥ, they hear and understand even though there was no sound. Everyone but Yt obeys.
The cultists storm inside, only Yt going forth to meet them. He takes one down, but another pierced his side with a spear. Maera, Brenna and Nissa frantically fight the magic and the oncoming cultists both. Somehow, they just barely manage to do both.
Maera and Nissa block the remaining cultists while Brenna crawls to the fallen Yt, fumbling for a vial from her pack. She pours greenish liquid down his throat and with a bloody cough, he sits up, then immediately stands up. He is no longer bleeding.
The last cultists beaten, Maera started to grin, when the priestess enters the room and from beneath her robes, a flood of darkness comes. Maera immediately sagged and the other three feel their blood turning halfway to ice. Still, Yt was yet holding onto the lingering warmth of the healing potion that Brenna fed him and swung at the priestess. She blocked with her staff. He swung again and cracked her skull open.
Brenna rushes to Maera's side, carefully rousing her from unconsciousness.

"I'm finnn-ugh," Maera groaned. "All right, I'm not fine but I'll live."

We lift the sack of gold and quickly redistribute everything we carry, leaving most of our food and all non-essential equipment behind to stuff more gold into our backpacks and pockets. In total, we now carry 9 050 coins of gold, a dozen large gems and 28 pieces of ancient jewellery.
Nearly clinking, we endeavour to get out of the temple. As we turn a corner, we can feel the ground shaking beneath our feet as something collapses. More cracks are spreading through the walls all around us. We move faster, jogging down the corridor and cramming ourselves into the tight secret entrance tunnel. Then we are back under the open skies, which have by now been taken over by the moon and the stars.
"Yes!" Nissa cheers.
D̐I̧̜Ę̇͂, a gravelly voice orders.
Midnight-Ascendant the High Priestess
2x Hungering shadows
Living Statues of Black Iron
They all try to fight.

They all fail.

They all do as ordered.