30 August 2018

d100 GLOG Wizard Schools

Why would you let a player pick what school of magic their wizard studied, when you can have them roll on a neat table instead? Here is the neat table.

From here.

d100+ Schools of Magic

  1. Abjurer
  2. Abnegator*
  3. Adept*
  4. Adipomancer
  5. Alchemist*
  6. Alienist
  7. Allomancer*
  8. Alloy Wizard
  9. Ancient Wizard
  10. Anti Wizard
  11. Arachnomagus 
  12. Arcane Inventor
  13. Arcane Wizard
  14. Astromancer*
  15. Ba-Priest
  16. Baboonist
  17. Banking Wizard 
  18. Bard
  19. Beast of War*
  20. Beastmaster*
  21. Beeromancer  
  22. Biology Wizard
  23. Biomancer
  24. Bird with a Sorcerer*
  25. Black Witch
  26. Black Wizard of Sal-Carrion
  27. Blood Aspirant*
  28. Bone Wizard
  29. Book Wizard 
  30. Calcomancer**
  31. Camera Wizard
  32. Carolingia Mage*
  33. Cat Wizard
  34. Channeller*
  35. Chanter
  36. Chaos Cabalist
  37. Chaos Mage
  38. Cheese Wizard
  39. Chemistry Wizard 
  40. Chromatomancer  
  41. Civic Wizard
  42. Confection Wizard
  43. Cosmomancer**
  44. Country Wizard
  45. Courser Wizard 
  46. Crimson Demon Wizard
  47. Cthonomancer**
  48. Culinary Wizard
  49. Curse-Eater Wizard  
  50. Cursed Master*
  51. Dava**
  52. Deep Mage
  53. Demon Blade*
  54. Demon-Binder Wizard*
  55. Demonologist*
  56. Densomancer
  57. Diabolist
  58. Diviner Wizard 
  59. Domestic Witch
  60. Dr. Ogudugu's Academy Graduate
  61. Drowned Wizard
  62. Druid
  63. Earthsea Mage*
  64. Eidolon Summoner*
  65. Eldritch Warlock*
  66. Electric Wizard
  67. Electromancer**
  68. Elemental Chaos Sorcerer*
  69. Elementalist Wizard
  70. Elf Wizard
  71. False Elf*
  72. Fey Stalker*
  73. Fey Witch
  74. Figmentalist*
  75. Fleshcrafter
  76. Folk Mage*
  77. Force Wizard
  78. Forge Wizard
  79. Garbage Wizard
  80. Garden Wizard
  81. Geometer Wizard
  82. Goblin Filthomancer 
  83. Golemancer
  84. Golemist*
  85. Guild Mage*
  86. Gun Witch*
  87. Handsome Wizard
  88. Headmaster Wizard
  89. Heartless Wizard*
  90. Heleognostic
  91. Hell Knight 
  92. Heptamancer
  93. Herald of the Immaculate Morning
  94. Hermit of the Blood-Knots
  95. Hermit of the Iron Skunk Bear
  96. High Elf*
  97. Hot Springs Wizard 
  98. Humorist
  99. Ice Wizard 
  100. Illusionist Wizard
  101. Industrial Wizard
  102. Invoker*
  103. Iron Wizard of Tolti-Aph
  104. Jellimentalist
  105. Kamikaze Wizard
  106. Land Warden*
  107. Lenguamancer
  108. Life Mage*
  109. Lighthouse Wizard
  110. Mad Scientist
  111. Magelander*
  112. Mage of the Five Lands*
  113. Magician*
  114. Magic-User*
  115. Magos of the Order Goetia*
  116. Magos of the Order Pneumates*
  117. Magos of the Order Theurgia*
  118. Malachite Wizard
  119. Many Wizards*
  120. Manufactory Wizard*
  121. Martial Wizard*
  122. Mathemagician
  123. Mesmerist*
  124. Metamage*
  125. Metamancer**
  126. Metatron*
  127. Miracle-Maker
  128. Moderatus Wizard
  129. Monk
  130. Muscle Wizard**
  131. Mushroom Wizard
  132. Narcomancer
  133. Necanthrope
  134. Necromancer
  135. Necromonger
  136. Nereid*
  137. Night Hag 
  138. Noise Wizard
  139. Numismagus
  140. Numismancer  
  141. Oathbound*
  142. Octopus Wizard
  143. Oracle Wizard
  144. Orthodox Wizard
  145. Pact Mage
  146. Physics Wizard
  147. Plutocrat Wizard 
  148. Potion Wizard
  149. Practical Necromancer 
  150. Practitioner*
  151. Priestess of Lolth
  152. Prophet 
  153. Psychomancer**
  154. Puppet Wizard*
  155. Pyromancer
  156. Qal Ashen Arbiter
  157. Qal Ashen Magus
  158. Qal Ashen Necromancer 
  159. Qal Ashen Sacred One*
  160. Qigong Wizard
  161. Queensman Wizard
  162. Radiomancer
  163. Rathman Necromancer
  164. Reclaimer Wizard
  165. Relic Seeker*
  166. Ring-Bearer*
  167. Root Doctor*
  168. Sacred Alchemist*
  169. Salt Dryad*
  170. Science Wizard
  171. Scion of the First Storm
  172. Sea Mage
  173. Secretist
  174. Seed Wizard
  175. Servant of the Seas*
  176. Shadow Wizard
  177. Silk Wizard
  178. Sin Wizard
  179. Skull Wizard
  180. Snake Wizard
  181. Solar Geometer
  182. Somnambulist 
  183. Sorcerer*
  184. Soulcaster of the Elusive Hound
  185. Soul Shaman** 
  186. Speed Wizard
  187. Speleomage
  188. Spell-blooded Prince*
  189. Spellhost*
  190. Spellthief*
  191. Spider Wizard
  192. Stalactomancer
  193. Star Warlock
  194. Summoner
  195. Sun Wizard
  196. Sword Mage
  197. Sword Saint
  198. Tea Wizard*
  199. Telemancer
  200. Textile Wizard
  201. Three Primes Wizard
  202. Town Wizard 
  203. Toxinist
  204. Truenamer*
  205. Tulpamancer
  206. Undergraduate Wizard
  207. Warlock**
  208. War Wizard
  209. Warmind Wizard
  210. Wasard*
  211. White Witch
  212. Winter Witch
  213. Witch Coven*
  214. Witch of the Old Ways*
  215. Wizard-Artist
  216. Wizard of the Red Hand
  217. Wizard of the White Hand  
  218. Wonder-Worker*
  219. Wordsmith Wizard
  220. Wrench Wizard
  221. Xeromancer 
From here.

Here are some more wizards or wizard-related classes that are a bit too different from the base wizard class, too weird, a bit under- or overpowered, or a bit incomplete. You should still check them out!
  1. Architect Wizard
  2. Astromancer
  3. Biotech Wizard***
  4. Blacksmoke Sorcerer*
  5. Blessed One*
  6. Botanimancer
  7. Calimarimancer
  8. Carrier
  9. Chainsaw Wizard
  10. Chronomancer 
  11. Cleric
  12. Court Magician
  13. Crusader
  14. Cult*
  15. Door Wizard
  16. Dream Scholar*
  17. Elven Spellsword*
  18. Elven Trickster*
  19. Elven Wanderer*
  20. Entropy Wizard*** 
  21. Exalted*
  22. Fae Warlock
  23. Fake Math Wizard
  24. Fiendish Channeler
  25. Filth Sorcerer
  26. Flex Wizard 
  27. Gastropomancer
  28. Gish*
  29. Graven Wizard
  30. Gun Priest of Kos 
  31. Hackr*
  32. Hair Wizard
  33. Hepticove
  34. Hidden Witch*
  35. Horse Wizard
  36. Hyperspace Wizard*** 
  37. Lock Wizard*
  38. Mage*
  39. Magic-User*
  40. Manufactory Wizard*
  41. Marrow Wizard*
  42. Martian Robo-Wizard*
  43. Meat Mage
  44. Necroid
  45. Necromancer
  46. NecromΔncer*
  47. Ogre Mage*
  48. Pataphysician
  49. Pornomancer
  50. Preacher (part 2, part 3)*
  51. Priest of Hesaya*
  52. Psion*
  53. Raven Master
  54. Sage*
  55. Sorcerer
  56. Space Witch
  57. Sword Wizard
  58. Tech
  59. Telemancer  
  60. Thaumaturge*
  61. Thaumonaut
  62. Time Wizard
  63. Tower Wizard
  64. Toxic*
  65. Warlock
  66. WΔrlock*
  67. Weather Witch*
  68. White Mage
  69. WizΔrd (extra spells)*
  70. Woodland Protector
  71. Wuxia Warrior*

Plus several interesting spellcasters can be found here and there is even a random GLOG wizard generator!

Have I missed any wizardly traditions? Tell me and I'll add them. Thanks to everyone who creates the many wonderful classes for GLOG!

From here.

*) These classes have some mechanics that differentiate them from base GLOG wizards, but they are close enough and/or interesting enough to have them here, IMHO.
**)  These classes have somewhat scattered write-ups. Have a look here.
***) These science fantasy wizards use cyber-thaumic implants described here instead of levelling up.

28 comments:

  1. I made a "gish" a while ago, but quite frankly the sword mage posted is just better.

    ReplyDelete
  2. Hey, did someone else write a Truena- oh, that was me. At any rate, I have a Heptamancer out that I'm quite fond of

    ReplyDelete
    Replies
    1. Your Truenamer is very interesting, I just have no idea how well will it work in play. :)

      I also like the Heptamancer. I will add them to the list.

      Delete
    2. It's worked spectacularly so far. Having a physical bag at the table makes a big difference. If they can manage two or more words describing an effect, it just happens. If its just one, or its a big effect, then over-/under-shoot as much as you like. The more precise their pseudospell, the better the results.

      Delete
    3. Neat! BTW, do you have it on your blog? I only found it on GitHub, I cloud link the original blog entry.

      Delete
    4. http://meanderingbanter.blogspot.com/2018/09/truenamer-v1.html

      Looks like the Github link got moved as well.

      Delete
  3. Just made a wizard, the garbage wizard.
    https://sevendeadlydungeons.blogspot.com/2019/03/glog-garbage-wizard.html

    ReplyDelete
  4. https://meanderingbanter.blogspot.com/2019/06/narcomancer-beeromancer.html two more for the list!

    ReplyDelete
  5. One more for the list:
    https://thethingswedoforxp.blogspot.com/2019/07/glog-wizard-pyromancer.html

    ReplyDelete
  6. Glad you liked the Gun-Witch. This list'll keep me busy for a while.

    ReplyDelete
  7. I made a new school, probably belongs in the second list because of the dice thing?
    https://sevendeadlydungeons.blogspot.com/2020/02/travelling-tavern-also-gastropomancers.html

    ReplyDelete
  8. I wrote what was supposed to be a Raven Wizard but ended up becoming something else. It uses a variation of MD and a slightly reworked system of Mishaps and Dooms, so it probably belongs on the second list.

    https://thenamelessage.blogspot.com/2020/08/glog-class-raven-master.html

    ReplyDelete
  9. Another for the second list! Official name is Invoker, but if that would clash, Relicseeker or ____seeker would work
    https://pilgrimtemple.blogspot.com/2021/07/glog-class-invoker.html

    ReplyDelete
  10. Martian Robo Wizard is now here: https://darkwormcolt.wordpress.com/2019/07/09/martian-robo-wizard-or-spell-robot-glog-class/

    ReplyDelete
    Replies
    1. Thank thee!

      We're getting closer and closer to 200 wizard schools, now.

      Delete
  11. Another handful of wizards added, if you know of more, please let me know!

    Also we're now missing only wizard schools starting with the letters K, V, Y and Z to complete the alphabet, so get to it.

    ReplyDelete
  12. And another: https://thenamelessage.blogspot.com/2022/12/glog-class-scion-of-first-storm.html

    It is some kind of lightning/wind wizard sorcerer elementalist with a storm as a heart that uses Storm Dice instead of Magic Dice (which are the same but not really).

    ReplyDelete
  13. Hedge wizard: not a great wizard, not a sage, nor a diabolical pawn in a great game of some sort. He might, if you feed him, show you some tricks, and a few pints make him losen up enough to cast something hint useful (might be helpful in clearing the stump out of the field you have been ignoring!). Don't exp CT much, you won't be disappointed. But, give him a room, a bath, a chance to clean his clothes, and some food (or even a little extra!) and he might actually be useful....disintegrate those holders messing up your field, orthrow some water around, maybe you get a little pond dam you can use to power a grindstone and become rich by building and running a mill!

    Not going to change history, often harboring misc. vermin, but some turn out to be decent folk if you a nice enough to them.

    ReplyDelete